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mysteryx

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Posts posted by mysteryx

  1. Hi folks.

     

    We're thinking about setting up pvp (in any way, dunno where and how and rules and things and bla).

     

    I've tested different ways of blocking incoming damage, hull/armor/integrity fields.

    Then i've added 5x1000 dps weapons of every type, and start shooting.

     

    2 milion armor hitpoints (because shield doesn't matter in pvp)

    Every weapon is well balanced so far, beside the railgun.

     

    In my opinion the armor blocks must reduce the incoming railgun damage.

    Otherwise armor would be a bit useless, and placing smallblocks (w/o integrity field) is better than armoring(with integrity field) the ship.

     

    Is my thought correct, or am i missing something?

     

    o/

  2. Mon Feb 20 14:44:42 2017| An exception occurred: basic_string::substr: __pos (which is 5) > this->size() (which is 3)

     

    Reproduce:

    [*]Go to buildmode

    [*]Open sizebox

    [*]edit sizes

    [*]forget to click somewhere else

    [*]press w/a/s/d or any other letter

    [*]then try to build

    [*]game closes with error shown above

     

  3. ahaha such a noob. yes, after a short amount of time everything despawns.

    5 mins until loot is available for everybody

    10 mins until loot/resources despawn

    30 mins until wreckage despawn

    if i remember correctly

     

    its not your fault if they wait so long. as told before and in discord, they stack npc until server starts lagging and wait until it despawns because of reasons and cry afterwards :D

  4. If I want to achieve a a lot of omicrons (at least 50K or higher) what is the best weapon?

    Railguns and Rockets are your best chance to archieve high omicron.

     

    I have been using lasers so far, but crafting can get the lasers only up to 450 damage per second.

    If you really want to have calculated DPS: http://www.avorion.net/forum/index.php/topic,1635.0.html

     

    To become the strongest in your universe, you have to be patient.

    Fly around and search for every turret factory you can find (and even discover new factions and grind them up).

     

    Write down the the coordinates of the factories, and notice the DPS/Bonuses/Range and things, everything thats valueable.

    Like this:

    _256e7089e1fd8584cc7ff3f7961d0c52-png.jpg

     

    Then you'll find the strongest weapon ever. In my case its a xanion laser with 13500 dps (this is only showing lasers/Rail because mate asked for these).

     

     

  5. Sometimes, after an other player jumps into the sector, weapons do not longer damage enemies

    -> Relog -> fixed. Dunno why.

     

    Lag with >2 peoples see screenshot

     

    despawning drops: after 5(?) minutes everybody can pickup everything.

    Lets assume they are fighting and fighting and fighting all the npc... and at some point, somebody decide to loot.

    he loots everything...

  6. We found a economy/gamebreaking problem today.

     

    You know the big Breeders? No? Good. Stop reading please! If yes, continue:

     

    Find oneand Claim/Build Mine.

    Then deconstruct everything

     

    Up to millions of credits + up to 500.000 Ogonite/Avorion per breeder.

     

    This is way too much I think.

  7. Can you add an adjustable function to ignore a wreckage with less then x of material or smaller than x*y*z

    Lets say for a default value: Ignore everything with less then 100 units or 1x1x1

     

    Sometimes my fighters are hunting a 1-material-supersmall-block for hours ... :D

     

    And, can you add a function to split the groups to get their own target? sometimes they all hunt the same little block, not that good i think :)

  8. Hi@

    long story short:

     

    Found new ship

    hop in and place one upgrade

    jump out

    kill new "ship"

    approx. 50% chance of double item drop (the placed upgrade!) plus chance of extra drop (weapon/upgrade)

     

    b49ddf36213159a0baadd7abc7387a62.png

     

    have not checked if same chance with 2+ upgrades, but 500 iron for double legendary is fair enough :P

     

    edit: fixed image

  9. With the additions and edits below the equipment dock is worth visiting it. And Turret factories can produce higher quality turrets.

    And every shop has more items in stock now!

     

    Ive posted the code for this, to edit the files by hand, in case you have to redo things or koonschi updated files.

     

    ----------

     

    \data\scripts\entity\merchants\turretfactory.lua (client + serverside)

     

    Starting Line 348

        rarityCombo:addEntry("Common"%_t)
        rarityCombo:addEntry("Uncommon"%_t)
        rarityCombo:addEntry("Rare"%_t)
        rarityCombo:addEntry("Exceptional"%_t)

     

    Add

    rarityCombo:addEntry("Exotic"%_t)

    or even

    rarityCombo:addEntry("Legendary"%_t)

    When you want to to build these quality turrets

     

    Screenshot: https://i.gyazo.com/248fcb74fb7a79cde329be96225c849c.png

    ----------

     

    \data\scripts\lib\shop.lua (serverside)

     

    Starting Line 529

        item.name = item.name or ""
        item.price = item.price or 0
        item.amount = amount

      item.amount = amount * x

    Replace x for any wished number

    (Thanks to LordHavoc! >> Link <<)

     

    Screenshot: see below

    ----------

     

    \data\scripts\lib\fightergenerator.lua (serverside)

     

    Starting line 42

        rarities[5] = 0.2 -- legendary
        rarities[4] = 1 -- exotic
        rarities[3] = 4 -- exceptional
        rarities[2] = 8 -- rare
        rarities[1] = 16 -- uncommon
        rarities[0] = 64 -- common

    Remove rarity you dont want  or set it to 0, and adjust the other values if needed/wanted.

    All remove rarities will not shown in the shop again!

     

    Screenshot: https://i.gyazo.com/c6cda516183f3bb8b92ba31c337dd88d.png

    ----------

     

    \data\scripts\lib\turretgenerator.lua (serverside)

     

    Starting line 42

        rarities[5] = 0.2 -- legendary
        rarities[4] = 1 -- exotic
        rarities[3] = 4 -- exceptional
        rarities[2] = 8 -- rare
        rarities[1] = 16 -- uncommon
        rarities[0] = 64 -- common

    Remove rarity you dont want or set it to 0, and adjust the other values if needed/wanted.

    All remove rarities will not shown in the shop again!

     

    Screenshot: https://i.gyazo.com/539cf1a11918437576980ffa41ef88d5.png

    ----------

     

    \data\scripts\lib\upgradegenerator.lua (serverside)

     

    starting line 63

        table.insert(weights, 16)
        table.insert(weights, 48) -- common
        table.insert(weights, 16) -- uncommon
        table.insert(weights, 8) -- rare
        table.insert(weights, 4) --  exceptional
        table.insert(weights, 1) -- exotic
        table.insert(weights, 0.2) -- legendary

     

    starting line 88

        table.insert(weights, 2 + pos * 14) -- 16 at edge, 2 in center
        table.insert(weights, 8 + pos * 40) -- 48 at edge, 8 in center, common
        table.insert(weights, 8 + pos * 8) -- 16 at edge, 8 in center, uncommon 
        table.insert(weights, 8) -- rare
        table.insert(weights, 4) -- exceptional
        table.insert(weights, 1) -- exotic
        table.insert(weights, 0.2) -- legendary

     

    Set rarities you don't want to 0, adjust the other values if needed/wanted.

    All remove rarities will not shown in the shop again!

     

    Screenshot: https://i.gyazo.com/b6b7025c2d9645d6346b18f43ccf1af6.png

  10. Everything said in title, but here we go:

     

    I do some auto-targetting action with my mining barge. all my laz0rs do their proper work w/o any action of mine.

    When i leave the asteroid before i pop it, the lasers are still trying to do some mining actions.

    same on salvaging lasers.

     

    Deactivating and activation doesnt help, you have to switch the turret mode.

     

    Should be like lasers. out of range -> aquire new target when something in range is found :)

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