Jump to content

plablo

Members
  • Posts

    26
  • Joined

  • Last visited

Everything posted by plablo

  1. i know there was a mod that have more pirate/xsotan attacks but someone have one more updated?
  2. plablo

    BETA FULL OF BUGS

    Please explain what you mean by that. when i put AI miners to work in the same sector i am they gather in chunks like we see but if i leave the AI miners in another sector that im not in i start to get 1 by 1 or 2 depending the efficiency
  3. plablo

    BETA FULL OF BUGS

    if you rename your ship to nothing and then get out to your drone and return your ship will multiply with whatever you put it on sometimes i see enemy ships fly away at 5000m/s and never returning to me cant select ships on menu FIXED miners only gathering 1 by 1 only if i leave then in another sector 3 million damage mad scientist
  4. sector bug still happening
  5. as i said before sector bug still happening and now pirates is not shooting at me and turrets with independent target is not working properly tested without mod
  6. i guess it does need a little tutorial because from 8 orders to 50~ its a lot of new stuff to learn but been able to send ships to any coordinates without me SWEET JESUS
  7. This will be really handy after I learn how to properly
  8. plablo

    Turret block

    if you compare turret base with armored iron turret base have 8HP compared with 12HP armored ones and goes on just the materials that dont have armored blocks, the base have more HP so turret base have less HP and are bound to break easily compared with armored blocks
  9. gonna be painful serching swoks and ai with that bug
  10. Sometimes some sectors that include empty or yellow ones don't register as visited sector, I can visit, do whatever I want but as soon I leave they stay like I never visit Is this happening to someone?
  11. plablo

    mod help

    the is this mod [MOD] WEAPON ENGINEERING and the owner left the mod dead but this mod dont have the right click to move quickly the turrets anyone know how to add this feature? #1 i found this from reserch station inventory.dragFromEnabled = 1 inventory.onClickedFunction = "onInventoryClicked" mod break or inventory doesn't show or nothing change
  12. plablo

    Turret block

    I don't know if people will get mad at me but I think the turret block is kinda irrelevant at this point. I mean, if you guys remove the turret block and leave the customizing just to the turrets This will remove a lot of programming and bugs and visuals while you guys work on new stuff Right?
  13. if this guy is still alive i think you really need to put the right click on turrets to move more quickly instead the drag and drop
  14. if there isnt any asteroid close they will target the asteroid pieces instead focusing in just one piece but there is the negative side, the less power because this turret will be fully AI controlled without requiring crew(not sure) maybe for anti fighters, they still need to be really low power otherwise what if someone got lucky and get a bunch OP ones they would dominate anyone without turning
  15. How about a new type that can shot multiple targets at the same time but with lower damage because their power are diverted through multiple lenses Like the round turret templates but with lenses that can shot 180ยบ without rotating
  16. No it's not so far i tested. Many Parts that i wanted to add were not possible for all the bib mods (like to add a config option for the main menu to select the astoroid size) This toghether with the nearly always mod breaking updates made me lose interest in modding Avorion seriously. Now i may update my mods when i start a new round with my friends and thats not that often ... not even a file related? sorry for the questions but thanks tho
  17. you need to log in and btw - New Systems like Breakspeed, Pitch/Yaw/Roll Speed is this possible now? im not asking for you to make it, just some clarification
  18. update looks like changing the plangenerator.lua mess with the creation of sectors with wreckage 2018-07-22 18-28-04| Creating sector at (-7:264) 2018-07-22 18-28-04| Generating new content for sector (-7:264) 2018-07-22 18-28-05| Execution Context (inner to outer): 2018-07-22 18-28-05| #0: generate data/scripts/server/generatesector.lua 2018-07-22 18-28-05| 2018-07-22 18-28-05| could not execute function 'generate' in '"data/scripts/server/generatesector.lua"': 2018-07-22 18-28-05| 2018-07-22 18-28-05| data/scripts/lib/plangenerator.lua:483: attempt to perform arithmetic on local 'volume' (a nil value) 2018-07-22 18-28-05| stack traceback: 2018-07-22 18-28-05| data/scripts/lib/plangenerator.lua:483: in function <data/scripts/lib/plangenerator.lua:482> 2018-07-22 18-28-05| (...tail calls...) 2018-07-22 18-28-05| data/scripts/lib/SectorGenerator.lua:415: in function 'createUnstrippedWreckage' 2018-07-22 18-28-05| data/scripts/lib/SectorGenerator.lua:398: in function 'createWreckage' 2018-07-22 18-28-05| data/scripts/sectors/wreckagefield.lua:35: in function 'generate' 2018-07-22 18-28-05| data/scripts/server/generatesector.lua:37: in function <data/scripts/server/generatesector.lua:18> 2018-07-22 18-28-05| 2018-07-22 18-28-05| Starting thread [stacktrace Sender]... 2018-07-22 18-28-05| Started thread [stacktrace Sender] with id 16 2018-07-22 18-28-05| Script "data/scripts/server/generatesector.lua" or one of its requirements is not in its original state, skipping sending of stack trace. 2018-07-22 18-28-05| scheduled save for sector (-7:264), 0x115e3070, entities: 21 2018-07-22 18-28-05| saving sector (-7:264) i got these lines on my log files i removed the * 2 and i guess that worked, im not 100% with the wreckage sectors properly working because i didnt found it yet sector with scrapyard only sectors with wreckage and some pirates
  19. i wasn't out of range and that happen with any type of loot including ore
  20. they stay like that even idle
  21. if hx == x and hy == y and player.playtime < 30 * 60 then this is the line to change the time to pirates spawn? because i found some outdated pirate mods and i been tweaking some lines they do spawn properly using the dev but i want to leave the game to actually spawn by it self
  22. is someone having wierd loot bug? sometimes loot come to me but i dont gather, they follow me but dont gather but that only happens if youre not using any loot range also i did a clean install and that only happens if youre going a bit fast
  23. just to make sure i did it right. in the pirate/alien/trader attack lua files, i basically copied and pasted the pirateattack.lua: Code: [select] generator:createScaledRaider(MatrixLookUpPosition(-dir, up, pos)) and i didnt forget to add the " + right * -distance * 2.0~ + right * distance * 2.0~" alienattack.lua Code: [select] {size=1, title="Xsotan Scout"%_t}, and their variations just to spawn even more did i did it right?
  24. Sorry if i put this topic in the wrong section i'm not a modder, but i want to mess with pirate/xsotan/trader attacks to spawn more and bigger and powerfull even in normal difficulty not just on insane i already found how to add more ships but where do i scale?
  25. - order "Collect Loot" yeh boi gonna be good this day
×
×
  • Create New...