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ThunderDodge

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About ThunderDodge

  • Birthday 02/27/1995

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  1. Whats about the Performance problems? Cant put my Server online & loosing a lot of Players...
  2. This is related to an issue thats happening since 0.16.0: http://www.avorion.net/forum/index.php/topic,4575.0.html I'm almost sure that this is also the reason that the server is slow. This issue is also confirmed by other server owners on Linux and Windows systems. Its just like he described in his Thread. Fresh start - everything is fine. We do not have many & big Ship, because we just wiped.
  3. New Profiling https://pastebin.com/Jqp32rC6 Image: https://www2.pic-upload.de/img/35086341/avorion_console.png I have seen, that the average server load ist 100% for somehow..
  4. https://www.webtropia.com/de/dedicated-server/root-server-vergleich.html The "Devils Canyon" Server. @ Windows Server 2012 - 64Bit Profiling: https://pastebin.com/kPhXt119 workerpool_profile-8.zip
  5. What exact version are you on, the rolled back one 0.16.5 or the beta 0.16.6? 16.6
  6. My Players cant do any Damage to anything. Already restarted Server. Everything running fine, Ping is a bit higher than usual ~150, had ~25 before. We can't Mine or Deal Damage to Enemies. Enemies still able to Deal Damage to each other. IP: 89.163.144.21
  7. Soudns good! This will increase the time to spend, to end the Game. Will try it
  8. Seems not to work. Help me & add me pls http://steamcommunity.com/id/d0ggygibs/
  9. Error while adding file "mods/oosp/scripts/player/oosproduction.lua": mods/oosp/scripts/player/oosproduction.lua:15: bad argument #1 to 'max' (number expected, got nil) Did Steps as you said. Help Pls Maybe oospConfig.consumptionTime is not available or nil...
  10. Does not work for me & my Server...
  11. @Andy, Ja sind Sekunden. Yes, People will be able to join your server without the mod. Its Serverside only.
  12. Updated the cleanup script. The old will still be available. See version 1.1
  13. We need something like a Addons -/ Mods folder to put scripts in. Like you have a init.lua, wich runs the server automatic. You can then easy add player scripts, and things like that. When im not wrong, this should already been possible. Make yourself a script with a file.find system. Like: data/mods/ Mods folder includes: server(folder) sector(folder) galaxy(folder) player(folder) player.lua ( gets auto added via init.lua, this file manages the player files ) init.lua -initializes as server .... then you need to edit the raw server.lua and include your modular system wich finds all the files in your custom folder and adds them. This method is just like the original one, but its easier to install & updates of avorion can be applied easyly. This is just some kind of thought of me.
  14. Niemals bekommt ihr 256 Spieler auf dem Server, wenn es bei 20 schon knapp wird xD Ich schau nachher mal vorbei.
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