Things I hate:
Having to swap to a sector to command my mining ships there to mine the sector. Why can I not remotely give 'N' commands? This was something I was able to do previously. Swapping sectors to micro manage ships is tedious, un-fun, and rapidly exhausting my desire to play.
Captain Missions. The rewards are terrible and the risks are astronomical. Part of the appeal of Avorion was that all my ships were "real" in the game world and never abstracted out to RNG rolls. Now it feels like GarrisonCraft and I really, really do not like it.
Reduced hyperspace range. Sure the shorter cooldown is nice but having to jump umpteen million times to get anywhere feels worse (Project Exodus is seriously making me consider just quitting). At least before I could use upgrades to make the cooldown super short by endgame. Now I hardly see the point of slotting hyperspace upgrades at all.
Overall the UX has become more convoluted and confusing. Re-learning the game has been significantly more frustrating than when I first played in Early Access.
Things I like:
The strategic mode is nice. I think it was there in a different form before but this new form is much improved.
Bugs?
When giving missions to Captains I cannot set my other ships as 'Escort' if those ships are in my alliance. This means that it's a strict downgrade to place ships in my Alliance which I hope is not intended.
Things I'd like to see:
Some way to group AI controlled ships with captains into groups to make them easier to command together as a unit. (Or if this exists make it easier to figure out.)