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crazyforthedesert

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  1. Great idea. It uses assets already in the game, it fits the style and the mechanics of the game, it is probably relatively easy to implement, and I think that's what we need. Looks like the devs already have a pretty good idea where the focus of the game and their efforts will be, judging by what they have said about no ship interiors etc., which is a good thing. I like the dev from RomWorld for exactly that, a very clear understanding of focus and must-haves before want-haves, and the ability to mercilessly prioritize. Gets shit done and makes for a lean, uncomplicated game. Leave the nice-to-have detailing to the mods. I like the game for what it manages to do with really just simple blocks. Recruiting captured crew, mechanics whether they are trustworthy etc. are probably waaaay to detailed and complicated. I had a similar idea when I wondered why pilots from my shot-down fighters didn't eject. Be nice if experienced fighter pilots had a greater chance to eject, and turn into indestructible pick-ups llike the tech cards.
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