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nexitem

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  1. Enabled Traces: network Avorion server 2.0.9 b4c71aaba694 running on Ubuntu 18.10 starting up in "/home/gameserver/.avorion/galaxies/trior" Version Hash: -9214290393533939668 CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz 8 Cores RAM: 31GB Server version, as listed publicly: 2.0.9.34379 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. CAppInfoCacheReadFromDiskThread took 4 milliseconds to initialize RecordSteamInterfaceCreation (PID 24763): SteamGameServer012 / GameServer RecordSteamInterfaceCreation (PID 24763): SteamUtils008 / Utils Setting breakpad minidump AppID = 445220 RecordSteamInterfaceCreation (PID 24763): SteamGameServer012 / GameServer RecordSteamInterfaceCreation (PID 24763): SteamUtils008 / Utils RecordSteamInterfaceCreation (PID 24763): SteamNetworking005 / Networking RecordSteamInterfaceCreation (PID 24763): SteamGameServerStats001 / GameServerStats RecordSteamInterfaceCreation (PID 24763): STEAMHTTP_INTERFACE_VERSION002 / HTTP RecordSteamInterfaceCreation (PID 24763): STEAMINVENTORY_INTERFACE_V001 / Inventory RecordSteamInterfaceCreation (PID 24763): STEAMUGC_INTERFACE_VERSION008 / UGC RecordSteamInterfaceCreation (PID 24763): STEAMAPPS_INTERFACE_VERSION008 / Apps Server failed to connect to Steam Server failed to connect to Steam Server failed to connect to Steam Server failed to connect to Steam steamclient.so is inside Linux64 and also the place where I start the server... did not help. Any advice? This issue is driving me crazy, DirectIP joining works via deprecated TCP/UDP mode but I doubt that's a good idea as I see the warning in the console saying you should not use it. I attached the log too. btw, This is a Headless server. serverlog 2021-10-27 16-26-00.txt
  2. I'd like to use the mod but honestly the asteroids look just too out of place. also there is some kind of weird aiming problem as it looks like the collision does not work correctly for lasers on these big polygons. Instead of scaling the asteroids parts it should consist of just many more parts... mhh?
  3. Out of curiosity, Why does it require a client side installation? I'm in no means a programmer but I like to know why you had to do it like this. Good mod though! This is exactly what we need so trading makes more sense.
  4. The first thread is a bit confusing, Does this mod need to be installed on the client AND server or just server?
  5. Indeed I had the same thing happen to me today, My ship got destroyed and my very expensive turrets that I bought the other day all lost their ability to fire independently... Kinda frustrating seeing as it took me a long time getting all the materials and stuff for them.
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