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Firngrim

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  1. After three Years my Project is done. Lack of Details but its maybe one of the few best Ships in Web. Efficiency based. Design is a matter of taste. :) Check out my Steam-Profile https://steamcommunity.com/profiles/76561198021761790/home/ . there you can find both Ships. The old version and the new one completely redesigned, refit and tested. Its almost unfair against npcs for all difficulties.
  2. hey, thats right but one percents destiny is an old one with pancake thrusters. it has many gaps and is almost a stone in movement. if you want to use it i wish you good luck with upgrading it =) i have an ship you could use maybe to build an similar ship you want. (best possible movement i guess available here with 15 slots) its easy to copy paste parts from ships. soon i will post an upgraded version from mine first bigger ship.
  3. its not really easy to balance difficulties without only hp/dps changes which like already said could be boring. i would like to see that on insane the enemy have maximum range for their weapons. this is a bit more painful if they attack you 3-8 km earlier. their movement should be more agile. if there are faster ships with higher range and dps and tough ones with biggest range ever with even more dps it could be hard to manage. as koonschi said with some more technical adjustments on weapons like conditions which can hurt you heavy should be also an interesting part. like emp weapons with area effect. to disable technical blocks inside your ship for some time. like thrusters, generators, engine etc...maybe even weapons. this will make it more important to place them on more spots on your ship and not only on a few blocks. i hope such and some more things will be added to make it a bit futile to survive. oh most important thing they should use boosters...
  4. Thanks for this Design i liked it and used some parts from your ship and reworked at them to get a ship "fast" with a nice design. but "fast" was as wrong as it could be. i needed about 3 weeks for combining 5 parts from your ship and recreate them for a shape i was happier with and the internals were a pain in the ass ^^ now im using it in any slot size which i can manage to build as soon as possible. you can see the rework here Halcyon. im working now on my own ship. with yours i have learned anything someone could need to build any kind of design.
  5. After three Years my Project is done. Lack of Details but its maybe one of the few best Ships in Web. Efficiency based. Design is a matter of taste. :) Check out my Steam-Profile https://steamcommunity.com/profiles/76561198021761790/home/ . there you can find both Ships. The old version and the new one completely redesigned, refit and tested. Its almost unfair against npcs for all difficulties. Welcome visitors, I would like to show you my work on an redesign from the Destiny from OnePercent at this forum. http://www.avorion.net/forum/index.php/topic,2591.0.html I named the ship Halcyon like the bird. But that the shape of the ship and the colors are almost matching the bird was more an accident but a nice one :) First picture: Second picture: After ~2-3 weeks of optimizing the complete movement in battle and between asteroids. Redesigning internal systems multiple times. Reworking hull at many spots several times and make light gaps complete as possible. This Multisituationvessel can handle anything in any difficulty and can be used in any Slotsize with minimum material of Naonite. I have scaled it for 5 Slots, 10 Slots and different Materials and mixed them, 15 Slots with Mixed Materials and Trinium/Avorion complete. The bigger the ship the slower it is. On the pictures you can see the data of the biggest one. If you use it with 5 Slots you are flying an Fighter with 4 rad/s² movements. First picture: In the head are many smaller Thrusters. Crewarea is behind the Head under the Black middlesection. Behind/Under the Crewarea are all kind of techs until the back completely under the black hull. The Wings are filled with Thrusters, Gyros etc. With a large Batteryarea. Second picture: Behind the black hull is the freightroom. It ends with the Armorline around it. About the Numbers: Without Officers and Crew for Weaponry and Mining you need at lvl 3 for 130% performance at least ~3100 Crewmen with a minimum Cost of about 875.000 cr/h. On the pictures aren't any Mods equipped. So yes with 2 Shield mods you can reach easy 20 million Shields. But i never used one even at Insane Difficult. You can add two big Hangars under the Wings if you like or one under the freighter area. Also you can change some areas into something you need more from. Like the crewblocks into generators or batteries. There is always some room for changes. I changed about 1000 blocks some twice or triple and I added about 500 blocks here the same several multiple times. About Building Costs: For an almost full Avorion 15 Slots Ship with Ogonite or Trinium Armor it is = ~66 mio Credits, 105.000 Trinium/Ogonite and about 4 mio Avorion. If you go for an Xanion Ship it is = ~39 mio Credits, 560.000 Iron, 105000 Trinium and about 3,4 mio Xanion. I hope you will enjoy my creation and it may help you to reach your goals in this very nice game! http://www.filedropper.com/halcyon Edit: I changed picture availability... sorry i thought it is automatic easier to see the ship. Now it should be better. 2. Edit: Soon in this week I will release another creation completely selfmade. It will be a big challenge to do this and to use it in the game. I am wondering myself how good this could work. Actual progress is about 20% with 2000 boxes after 1 Day. 40% with 4000 at Day 2. ~50% now with 5300 parts at Day 3 its a pain in the ass... all parts have been placed twice and triple...If i would post some pictures it won't be an surprise :) but be sure its BIG ... still hope its flyable...because of asteroids and such. Not much happened today. I had to rework about 1000 parts... 5500 at all now at Day 4. A lot of small blocks have been placed and i am a lot further now. I try to tease something from my ship tomorrow if time let me. ~70% 12400 parts at Day 5. Today i did nothing but thinking about the actual design. One part is very good the other not. Talking about 40% of the actual ship (70%). I think i have to rework parts for several days work. and start almost new with it. its like center is nice, arms are ugly and the forefront pikes are becoming a beauty...so Day 6 right now 0% until i decide how much i have to go back and make an godlike work. Sorry you have to wait some time longer but its worth it. thats why it have to be almost.... perfect... i will update this topic with an new post and screenshots if i'm ready for an teaser. Thx for reading this mates. I hope my first bigger partial creation are something you enjoy. I would be happy if someone could tell me some critic doesn't matter if + or -.
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