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Rennzen

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  1. As some one else said, PLEASE do a 'add crew' command.
  2. Where to sell stolen goods? I can't find smuggler market.
  3. How to get your AI miners to not shoot their anti-ship weapons when mining?
  4. Thanks very much for a prompt reply and i appreciate your time and answers! Love the game, wish you the best.
  5. Just got game, seems very interesting, but it's hard to find specifics on certain features and things that have me interested. So... Questions for the devs: (Or veterans) 1. What is the scope and extent of player owned AI captained ships? For example, can i (as of this writing) have an empire of ships that will automatically resupply, mine, trade, patrol, etc -- and without much input from me, the player? If not, what do you plan to implement? What are you not looking to implement? 2. Can i fully manage my AI ships while out of their sector? 2. Can you set up player owned AI merchant / cargo freighters that automatically move around cargo, or sell wares from one of your stations? 3. Can player owned merchants / freighters intelligently find best price and travel to another sector to sell x ware? 4. Can player owned AI autonomously resupply other player owned stations, player owned fleets, etc? 5. Can you set up player owned mining ships to automatically mine without any player input. Will they mine even when you are out of the sector? 6. Can you control a fleet, or a group of ships that operate in formation; Like a carrier battlegroup? (I know you can issue an order to a ship by getting close to it, selecting it, and going to orders) 7. What are the limits of large fleet / group controls, and what do you plan to do with or expand upon in this area? 8. How do you make turret factories and so on? What are the factories a player can construct and control? 9. Do you need to supply a station / factory with some form of resource, or can they run solely on generated power? 10. Haven't gotten around to carriers / hangars yet, but can you explain their size limit / volume limit of ships in hangar, can fighters entering/exiting hangars crash into the 'mothership' & die, are carriers as a role effective or is it better to have just a bunch of battleships? 11. How will boarding work? 12. Are more weapon types planned - i.e. Flak, different types of missiles (nuke, tomahawks, swarm, EMP, etc) or medium faster firing cannons. 13. Any plans for limited, resource intensive 'super weapons' - so that we can build titans / death stars with appropriate armament? 14. Can you own or control an entire sector of space? What can you do with this ownership, can you rent out space for example? 15. Will you be notified if your AI ships or stations in another sector are under attack? Can you filter out such notifications, for example, by only notifying you if they are facing forces they cannot handle alone? 16. Can you set up a defense network of sorts, where when your assets or ships are under attack out of your sector, other defense ships automatically are sent to defend?
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