Hello,
Thanks for all your responses.
"So much time to dodge/change course unexpectedly" => Yeah currently that's a bug I think...
With the cannon, we can also consider than the shell is too slow. More the time to travell between you and the target, more chance you miss the target... I don't know actually the speed of cannon's shells.
For me the realism is, like the exemple you cote of the big guns of the battleships, is like human would do in sky :
Capital ship suppoting fire by firing on far ennemy ships. If you're too close, you will be damaged more rapidly because of the gun's accuracy too high (depending on distance). The bombers will try to bomb the ennemy ships. If they have too many loses, they retreat. The fighters will try to attack ennemy bombers, and will try to destroy the ennemy fighters too...
That's the realism for me. We can also speak on how the ships blocks are destroyed, and if it may be realism, the ship would be a single block (but have the form of your ship) when you finish your construction, and this block will be deformable depending on impact on it... I don't know what you think for this, but I wait your responses !!
RAZLESS