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Emderkill

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  1. Emderkill

    World is borked

    I started my sp world to find that i was in my mining drone. This got me worried because I had a descent ship (Xanium & Trinium). I looked around the map but not only in that sector was there no ship but every thing else was gone. This inculcates asteroids and stations. So I started on a path to my previous jump location, but it was also void of anything. I then went to a sector that had jump gates connected to it. The sector was still there with every thing there. I then decided I would build a new ship. I went to a station so that when i needed crew I could get some. Unfortunately EVER station in my galaxy had lost the option to buy crew from. So, my ship was gone sectors had dispersed and i could not buy new crew. I had to leave the world and start anew. All of this happened after all the hyperspace rifts had moved. I don't know if this had something to do with it but it did only happen about 20 mins before the grand despairing. I also had a previous save file which when i go to get on it it says "Starting Singelplayer" constantly and does not load the game. This has not stopped me from playing the game (I have just started a new world), but i am a bit annoyed. I was wondering if anyone else has had this glitch and if they have any info on why it happens. I still love this game and am excited to see it's future. I know its early days and bugs like this are rampant. I am just happy to be able to play such an amazing game. -New (Fixed. Unclogged hard drive): I just found out that my main hard drive was full. I don't know if this had anything to do with it but it could of caused the issue. -New New (For this one i'm dumb, Don't be in the drone or the option does not show up): Now in every world I can't can't buy crew. I don't mean there are no crew, what I mean is there is no option to by crew.
  2. Hi all, I find that the main way that i die in this game is by crashing. The way this normal happens is that I boost into an asteroid of headlong into an enemy. This always results in death. How ever my most resent death to crashing was by The AI boosting into me. This got me thinking, what if there was an item/block that for a Large energy cost reduced incoming crash damage. This would reduce my deaths by one tenth. How ever it should not always remove the damage. Dependent on the size would decide on how much damage. An example damage model, using a constant c and a variable x you could have c^x - c. This would mean the faster the collision the higher the damage, although the damage should be negated at low speed. I would love to hear how people feel about this idea and any improvements that could be made to it e.g. how the energy usage would look like. Thank you for making such an amazing game, I can't wait to see what lies in its future.
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