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X-Trade

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  1. Yeah, linux binaries won't run on OS X. Of course a lot of tools and software these days are in interpreted or VM/bytecode languages that will run, so a lot of end user and developer tools do work. I've had a play around with the windows version, via Wine on OS X (from homebrew), I managed to get it installed but it doesn't run. It has an access violation on the glew32.dll library. Unfortunately this is my first experience of Wine so I haven't made much progress beyond that. I'd really like to give this a look, I guess I'll try a linux VM. I only just recently deleted my Windows bootcamp partition since it was using up a lot of disk space for something I hardly ever used ::)
  2. It would be really nice to see Avorion available on OS X. If you already have a linux build then it tends to not be too hard to add as a build target, of course testing without a mac tends to be the problem. Personally I'm accustomed to all OS, as a developer myself, but I use a Mac as my every day machine. As an alternative, would you recommend some other way of running on Mac, such as through Wine?
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