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Dinosawer

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Everything posted by Dinosawer

  1. There's not much more to say. They hold a ceremony for religious purposes, inside a ring of asteroids. You can leave them be, or interrupt them, which makes them very upset with you. It's just a fun little thing to find.
  2. Why change to a platform that has so many ads (seriously, more screen space is taken up by adds then by content) when you have such a nice one before? :/
  3. It says "at most 1 of which can be a Xsotan artefact" (which means exactly what you say), not "1 of which must be a Xsotan artefact" :P Whoever put it on the wiki miscopied that
  4. Or maaaybe the time needed to generate a sector actually depends on the distance. How the code actually works isn't necesarily how you think it works, unless you're koonschi in disquise :V http://www.avorion.net/forum/index.php/topic,544.msg2589.html#msg2589 http://www.avorion.net/forum/index.php/topic,442.msg2030.html#msg2030
  5. It's not a programmed feature, the game actually needs the time to generate the sector you're jumping to.
  6. There are several, and all I found were right next to the wall in a yellow system. Shouldn't take too long to find one.
  7. Actually, there is! 1. Make ship 2. Edit XML with programming magic to make ship so tiny it has a mass of 0 3. Get shot with chaingun or so 4. Get flung away at light speed ;D
  8. The "match block" and "match shape options combined more or less do that. Unless you want it to fit on part of the surface of another block.
  9. I do, yes - the moddability means you can quite literally run API commands in the chat window. They're atm kind of all over the forum, but you'd need this one: /run Player(callingPlayer):getInventory():add(SystemUpgradeTemplate("data/scripts/systems/teleporterkey2.lua", Rarity(RarityType.Legendary), Seed(124))) (you can change the number for other ones, but 2 is the one from the research station)
  10. It should be guaranteed (I checked the code), BUT you need to make sure the two legendaries are not identical (due to a bug, not intentional), which, if we're thinking about the same thing, happened to that person. (well, that's what I think happened, anyway. Haven't heard official confirmation but had similar issues when researching other things) Should bugs happen and it's single player, you can always "cheat" the artefact into your inventory, too.
  11. The root block is the block you start with when you start a new ship from a drone. You can transform it into other block types or merge it, but not delete it.
  12. No, you deleted the root block of your old ship, which causes the ship to be considered destroyed. Turn on safe mode to prevent doing that.
  13. You don't really need a mod for that. /run Player(callingPlayer):getInventory():add(SystemUpgradeTemplate("data/scripts/systems/teleporterkey3.lua", Rarity(RarityType.Legendary), Seed(124))) works just fine.
  14. 44100 Hz, which is more or less standard.
  15. Jump to other hidden mass systems in the vicinity until you find another beacon giving you the Y location (for the same #). Might not be the next beacon, but you should find one.
  16. Heh, no problem :D That's the advantage of a multiplayer-possible (so, the main quest needs to be able to be done more than once) and moddable (run all the scripts) game ;D I'd recommend using another artefact next time though, the one from Swoks is somewhat easier and cheaper to come by than the merchant one :P
  17. The equipment merchant has 50% chance of selling the chip. Find another, it should be sold still. Other than that, afaik there's a bug with researching with identical items (you said twice a mining upgrade) which might have caused this. Maybe not too. In any case, in case of serious emergency, typing /run Player(callingPlayer):getInventory():add(SystemUpgradeTemplate("data/scripts/systems/teleporterkey2.lua", Rarity(RarityType.Legendary), Seed(124))) in the chat (press enter, paste, enter) will add an artefact to your inventory (replace the 2 by another number for the other artefacts)
  18. Oh, I thought you went through one the wormhole guardian made. In that case, yes, probably a bug. ;)
  19. Don't we have three to start with? 1 armed, 1 unarmed, 1 general?
  20. There's a hard cap on turrets, yes, bit since legendary turret upgrades are +7 (I think?) it's 108 turrets or something :)
  21. Short test suggests it does not. Also suggests 15 upgrades is a hard cap and you can't get any more.
  22. Computer blocks exist in both materials, so I don't see how that makes a difference.
  23. Given the fact that Avorion shields are more than twice the HP of Xanion ones (1.8M vs 0.8M for my battlecruiser) and hull HP is generally a lot smaller than shield HP at that level (in my experience - 0.8M vs 54k for Xanion), I don't think the small difference in maneuverability makes up for that. :V
  24. Ah, during the fight those wormholes are generated, so you probably jumped through one of the jumpholes someone else caused :)
  25. Odd. Sure you didn't miss it? AI drops loot all over the sector... In any case, type /run Player(callingPlayer):getInventory():add(SystemUpgradeTemplate("data/scripts/systems/teleporterkey6.lua", Rarity(RarityType.Legendary), Seed(124))) into console to cheat artefact into inventory
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