gentryx
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Weird. I just restarted Steam and now I'm getting a slightly longer error log. I thought my GPU was sufficient, is it not? Fri Sep 30 23:50:52 2016| Client started: "/home/gentryx/.local/share/Steam/SteamApps/common/Avorion/bin/Avorion" "--serverpath=bin/AvorionServer" Fri Sep 30 23:50:52 2016| Init Steamworks... ok Fri Sep 30 23:50:53 2016| Client Beta 0.9 r6039, running on Gentoo/Linux. Fri Sep 30 23:50:53 2016| CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 8 Cores Fri Sep 30 23:50:53 2016| Getting display mode... ok Fri Sep 30 23:50:53 2016| Current display mode: 3840 x 2160 Fri Sep 30 23:50:53 2016| Creating settings... loading... ok Fri Sep 30 23:50:53 2016| Creating client window...Detected 1 displays Fri Sep 30 23:50:53 2016| Display 0: x: 0, y: 0, w: 3840, h: 2160 Fri Sep 30 23:50:53 2016| Using display 0 Fri Sep 30 23:50:53 2016| Creating window, x: 0, y: 0, w: 3840, h: 2160... ok Fri Sep 30 23:50:53 2016| Creating GL context... ok Fri Sep 30 23:50:53 2016| Setting window mode WindowedSeamless... ok Fri Sep 30 23:50:53 2016| Creating client window ok Fri Sep 30 23:50:53 2016| Init shader level... ok Fri Sep 30 23:50:53 2016| Init rendering... starting rendering... initialize...OpenGL Context Information: Fri Sep 30 23:50:53 2016| Version: 4.5 Fri Sep 30 23:50:53 2016| VersionString: 4.5.0 NVIDIA 370.28 Fri Sep 30 23:50:53 2016| Vendor: NVIDIA Corporation Fri Sep 30 23:50:53 2016| Renderer: Quadro M1000M/PCIe/SSE2 Fri Sep 30 23:50:53 2016| GLSL Version: 4.50 NVIDIA Fri Sep 30 23:50:53 2016| Init GLEW... ok Fri Sep 30 23:50:53 2016| Init Debug Message Callback... ok Fri Sep 30 23:50:53 2016| Set VSync... ok Fri Sep 30 23:50:53 2016| Secure BackBuffer... ok Fri Sep 30 23:50:53 2016| Init Canvas...Create canvas of size 3840 x 2160... ok Fri Sep 30 23:50:53 2016| Init Canvas ok Fri Sep 30 23:50:53 2016| Init Refraction Texture... ok Fri Sep 30 23:50:53 2016| Init Post Processing... ok Fri Sep 30 23:50:53 2016| Init Debug Renderers... ok Fri Sep 30 23:50:53 2016| Rendering initialized Fri Sep 30 23:50:53 2016| Init rendering ok Fri Sep 30 23:50:53 2016| Check problematic drivers... ok Fri Sep 30 23:50:53 2016| Init loading screen... ok Fri Sep 30 23:50:53 2016| Draw first loading screen..."data/shaders/PostProcessing/blur.vert" + "data/shaders/PostProcessing/blur.frag": Fri Sep 30 23:50:53 2016| Vertex info Fri Sep 30 23:50:53 2016| ----------- Fri Sep 30 23:50:53 2016| 0(72) : error C5041: cannot locate suitable resource to bind variable "coords". Possibly large array. Fri Sep 30 23:50:53 2016| 0(73) : error C5041: cannot locate suitable resource to bind variable "factors". Possibly large array. Fri Sep 30 23:50:53 2016| Fri Sep 30 23:50:53 2016| Fragment info Fri Sep 30 23:50:53 2016| ------------- Fri Sep 30 23:50:53 2016| 0(71) : error C5041: cannot locate suitable resource to bind variable "coords". Possibly large array. Fri Sep 30 23:50:53 2016| 0(72) : error C5041: cannot locate suitable resource to bind variable "factors". Possibly large array. Fri Sep 30 23:50:53 2016| Error creating shader: data/shaders/PostProcessing/blur.vert + data/shaders/PostProcessing/blur.frag: Vertex info Fri Sep 30 23:50:53 2016| ----------- Fri Sep 30 23:50:53 2016| 0(72) : error C5041: cannot locate suitable resource to bind variable "coords". Possibly large array. Fri Sep 30 23:50:53 2016| 0(73) : error C5041: cannot locate suitable resource to bind variable "factors". Possibly large array. Fri Sep 30 23:50:53 2016| Fri Sep 30 23:50:53 2016| Fragment info Fri Sep 30 23:50:53 2016| ------------- Fri Sep 30 23:50:53 2016| 0(71) : error C5041: cannot locate suitable resource to bind variable "coords". Possibly large array. Fri Sep 30 23:50:53 2016| 0(72) : error C5041: cannot locate suitable resource to bind variable "factors". Possibly large array. Fri Sep 30 23:50:53 2016| Your hardware might not meet the minimum requirements for the game. Fri Sep 30 23:50:53 2016| You need a graphics device that supports OpenGL 3.0. Fri Sep 30 23:50:53 2016| If you have such a device, try updating your graphics drivers.
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Yeah, I was starting through Steam. Steam is also up to date. Any ideas how to debug this?
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Hey Koonschi, I've just installed the Beta via Steam on my Linux box. After installation it won't start though. In the terminal I'm getting the following output. BTW: adding a file steam_appid.txt with content "445220" doesn't seem to help. Thanks! Game update: AppID 445220 "Avorion", ProcID 25380, IP 0.0.0.0:0 ERROR: ld.so: object '/home/gentryx/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/gentryx/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Client started: "/home/gentryx/.local/share/Steam/SteamApps/common/Avorion/bin/Avorion" "--serverpath=bin/AvorionServer" [s_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder. Init Steamworks...Steam API init failed Game removed: AppID 445220 "Avorion", ProcID 25381 Installing breakpad exception handler for appid(steam)/version(1457470346) Installing breakpad exception handler for appid(steam)/version(1457470346) Installing breakpad exception handler for appid(steam)/version(1457470346) Installing breakpad exception handler for appid(steam)/version(1457470346) Installing breakpad exception handler for appid(steam)/version(1457470346) Client log is: Fri Sep 30 21:13:22 2016| Client started: "/home/gentryx/.local/share/Steam/SteamApps/common/Avorion/bin/Avorion" "--serverpath=bin/AvorionServer" Fri Sep 30 21:13:22 2016| Init Steamworks...Steam API init failed