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gentryx

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  1. Weird. I just restarted Steam and now I'm getting a slightly longer error log. I thought my GPU was sufficient, is it not? Fri Sep 30 23:50:52 2016| Client started: "/home/gentryx/.local/share/Steam/SteamApps/common/Avorion/bin/Avorion" "--serverpath=bin/AvorionServer" Fri Sep 30 23:50:52 2016| Init Steamworks... ok Fri Sep 30 23:50:53 2016| Client Beta 0.9 r6039, running on Gentoo/Linux. Fri Sep 30 23:50:53 2016| CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 8 Cores Fri Sep 30 23:50:53 2016| Getting display mode... ok Fri Sep 30 23:50:53 2016| Current display mode: 3840 x 2160 Fri Sep 30 23:50:53 2016| Creating settings... loading... ok Fri Sep 30 23:50:53 2016| Creating client window...Detected 1 displays Fri Sep 30 23:50:53 2016| Display 0: x: 0, y: 0, w: 3840, h: 2160 Fri Sep 30 23:50:53 2016| Using display 0 Fri Sep 30 23:50:53 2016| Creating window, x: 0, y: 0, w: 3840, h: 2160... ok Fri Sep 30 23:50:53 2016| Creating GL context... ok Fri Sep 30 23:50:53 2016| Setting window mode WindowedSeamless... ok Fri Sep 30 23:50:53 2016| Creating client window ok Fri Sep 30 23:50:53 2016| Init shader level... ok Fri Sep 30 23:50:53 2016| Init rendering... starting rendering... initialize...OpenGL Context Information: Fri Sep 30 23:50:53 2016| Version: 4.5 Fri Sep 30 23:50:53 2016| VersionString: 4.5.0 NVIDIA 370.28 Fri Sep 30 23:50:53 2016| Vendor: NVIDIA Corporation Fri Sep 30 23:50:53 2016| Renderer: Quadro M1000M/PCIe/SSE2 Fri Sep 30 23:50:53 2016| GLSL Version: 4.50 NVIDIA Fri Sep 30 23:50:53 2016| Init GLEW... ok Fri Sep 30 23:50:53 2016| Init Debug Message Callback... ok Fri Sep 30 23:50:53 2016| Set VSync... ok Fri Sep 30 23:50:53 2016| Secure BackBuffer... ok Fri Sep 30 23:50:53 2016| Init Canvas...Create canvas of size 3840 x 2160... ok Fri Sep 30 23:50:53 2016| Init Canvas ok Fri Sep 30 23:50:53 2016| Init Refraction Texture... ok Fri Sep 30 23:50:53 2016| Init Post Processing... ok Fri Sep 30 23:50:53 2016| Init Debug Renderers... ok Fri Sep 30 23:50:53 2016| Rendering initialized Fri Sep 30 23:50:53 2016| Init rendering ok Fri Sep 30 23:50:53 2016| Check problematic drivers... ok Fri Sep 30 23:50:53 2016| Init loading screen... ok Fri Sep 30 23:50:53 2016| Draw first loading screen..."data/shaders/PostProcessing/blur.vert" + "data/shaders/PostProcessing/blur.frag": Fri Sep 30 23:50:53 2016| Vertex info Fri Sep 30 23:50:53 2016| ----------- Fri Sep 30 23:50:53 2016| 0(72) : error C5041: cannot locate suitable resource to bind variable "coords". Possibly large array. Fri Sep 30 23:50:53 2016| 0(73) : error C5041: cannot locate suitable resource to bind variable "factors". Possibly large array. Fri Sep 30 23:50:53 2016| Fri Sep 30 23:50:53 2016| Fragment info Fri Sep 30 23:50:53 2016| ------------- Fri Sep 30 23:50:53 2016| 0(71) : error C5041: cannot locate suitable resource to bind variable "coords". Possibly large array. Fri Sep 30 23:50:53 2016| 0(72) : error C5041: cannot locate suitable resource to bind variable "factors". Possibly large array. Fri Sep 30 23:50:53 2016| Error creating shader: data/shaders/PostProcessing/blur.vert + data/shaders/PostProcessing/blur.frag: Vertex info Fri Sep 30 23:50:53 2016| ----------- Fri Sep 30 23:50:53 2016| 0(72) : error C5041: cannot locate suitable resource to bind variable "coords". Possibly large array. Fri Sep 30 23:50:53 2016| 0(73) : error C5041: cannot locate suitable resource to bind variable "factors". Possibly large array. Fri Sep 30 23:50:53 2016| Fri Sep 30 23:50:53 2016| Fragment info Fri Sep 30 23:50:53 2016| ------------- Fri Sep 30 23:50:53 2016| 0(71) : error C5041: cannot locate suitable resource to bind variable "coords". Possibly large array. Fri Sep 30 23:50:53 2016| 0(72) : error C5041: cannot locate suitable resource to bind variable "factors". Possibly large array. Fri Sep 30 23:50:53 2016| Your hardware might not meet the minimum requirements for the game. Fri Sep 30 23:50:53 2016| You need a graphics device that supports OpenGL 3.0. Fri Sep 30 23:50:53 2016| If you have such a device, try updating your graphics drivers.
  2. Yeah, I was starting through Steam. Steam is also up to date. Any ideas how to debug this?
  3. Hey Koonschi, I've just installed the Beta via Steam on my Linux box. After installation it won't start though. In the terminal I'm getting the following output. BTW: adding a file steam_appid.txt with content "445220" doesn't seem to help. Thanks! Game update: AppID 445220 "Avorion", ProcID 25380, IP 0.0.0.0:0 ERROR: ld.so: object '/home/gentryx/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/gentryx/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Client started: "/home/gentryx/.local/share/Steam/SteamApps/common/Avorion/bin/Avorion" "--serverpath=bin/AvorionServer" [s_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder. Init Steamworks...Steam API init failed Game removed: AppID 445220 "Avorion", ProcID 25381 Installing breakpad exception handler for appid(steam)/version(1457470346) Installing breakpad exception handler for appid(steam)/version(1457470346) Installing breakpad exception handler for appid(steam)/version(1457470346) Installing breakpad exception handler for appid(steam)/version(1457470346) Installing breakpad exception handler for appid(steam)/version(1457470346) Client log is: Fri Sep 30 21:13:22 2016| Client started: "/home/gentryx/.local/share/Steam/SteamApps/common/Avorion/bin/Avorion" "--serverpath=bin/AvorionServer" Fri Sep 30 21:13:22 2016| Init Steamworks...Steam API init failed
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