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Jester

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  1. You know what, you’ve already posted a Tie Interceptor here - link, in the Spoiler. I had always thought the design of the Tie Interceptor was beautiful, but lazy. Lazy, because once you notice that square-shape cut-out of the wing (the negative space), it looks like crap. So, what I suggest is this: Where that big, ugly, lazy square cut-out is on the inner portion of the wing, place something congruent, that blends with and complements the other features of the ship. Since i first noticed this, now all i see is a hollow square. Judge for yourself ...
  2. So, if i am seeing this right, the Avorto is basically double the width and height to the dimensions of the Algaard? But not as long? I like how the main hull in the Avorto sillowette is a bit fatter. I cant post a pic at this moment, but the tie wings i have been looking at have a square shaped negative space. I suggest rounding it out, and then detail that negative space with venting or something. I will try to post a sketch or better yet, find a pic that can explain it better
  3. The updated design of Algaard is very nice. I noticed too, her bow was enhanced. Good job !! I am wondering though - do you still have plans to make an interpretation of the Tie Interceptor. With the good execution of design in the Algaard, I would love to see what you come up with next. You had posted comments on the Tie Interceptor in a former post, and wondered if I could send you or post some design suggestions here?
  4. OMG - the Aristo is a beast !! I think the Titan Class version will be good enough for my game. Besides at 28 Million, she's big enough and still very affordable. Yup, I got the xml's. Danke, merci, gracias. :)
  5. When I get told by the game of a Server Error, i exit the Map, re-enter the map then re-issue the orders again - second time, no probs. I hope this helps.
  6. I have used alternate ships set up to do this for me, remotely. For example: I have three mining ships, and one more crappy one. When my miners get full up, I order it to the Resource Depot. Once it drops in its cargo, I order it back to the Sector I am mining in. From there, the alternate ship will be told to REFINE - where it will now wait for RSS and grab em when they are ready.
  7. I have wondered this too ... tried to jiggle things and ... NOPE. You cannot specify type of RSS mined. (Other than changing out the material quality of your mining turret).
  8. Mining Robots can now be sold (profitably) at Trading Posts
  9. Yes. Factories and mines are by far the most lucrative source of credits. Take your time on it. Be aware too, that the game's economy is dynamic, and will respond to what you build and supply. Planning is key.
  10. There is an in-game suppressor of some sort ... I forget what it is called, but costs around 100k. On use, eliminates pesky Zsotan and Pirates for several hours, I think.
  11. I dunno. My music is the sound of my rail guns - best music anywhere. ;D
  12. IFGs can be placed sparingly on your ships. If you use huge chunks of IFGs while building, I have noticed a localization effect - that is, if I place a huge chunk and a small chunk of IFG - they have about the same result. Warrax suggested to me to sprinkle the IFGs throughout your ships to optimized their effect, and not place an unnecessary burden on your build.
  13. Reverse thrusters ?? ... just use more inertial dampeners.
  14. Hello DagmarthePirate Great work on this ;) Yes, I can confirm the mining question you posed above. Two circumstances: #1 If you have large mining vessels AND you are in the sector yourself, these large mining vessels can get hung up or stalled out. I have received feedback from other players as well. They have reported the same. #2 If you are NOT in the sector miners do NOT get hung up/stalled. Apparently size of ships do not matter in this case. To a third point - (not asked above) #3 My fleet miners have NEVER been attacked when I was not in sector. That is, your mining vessels WILL NOT be attacked in all cases when you are not there. Your fleet miners are only under threat of attack if you are also present - in the same sector.
  15. Awesome !! :o Algaard II is great build, the lines on her are incredible. And the use of the Tie-Wings very cool. Overall, it seems a very well executed design. The stats for Algaard have me salivating !! I agree with you, the engines in this version of Algaard II seem a little ... underwhelming ... In part, I think the engines are too small, compared with the scale of the rest of the ship. And the square or rectangular-ness of these current engines just ... i dunno, seem a little off ... I mean, you had honourably mentioned Le Dev Canadien. Maybe merge some ideas from your engine design on Avaris with the beautiful concepts of Le Dev Canadien, (see below).
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