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Mattes

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About Mattes

  • Birthday 02/24/1998

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  1. This Wormhole is super short. Just happened while jumping around looking for wreckage. Seed was PRTB358
  2. For a *signed* integer :) And why your money is being kept as a signed integer is somewhat odd, since how are you going to have negative money? :o Go into debt when you have no money and get caught carrying illegal goods maybe?
  3. You are correct. 2.147.483.647 is the highest possible value for an integer. Should be easy to fix by replacing int with long.
  4. If you read the manual page I linked, this one doesn't :) I agree it would definitely help, though! Since this apparently isn't a bug, maybe someone could move this to the suggestions forum and change the Title.
  5. Looking at my mails, I see the notification there. What I'm missing is what SinBad mentions.
  6. Thats the next point: I have no Idea where to find them. Further, if I have to search them, the notifications are missing their right to exist, since I could just search through all of my topics in that same time.
  7. Quite simple to reproduce: 1.Enable notifications on this topic 2.Have someone else(like me) reply to it 3.Get no notification 4.??? 5.Profit! Havent tried for E-Mail notifications.
  8. Add an option to the repair menu to only repair destroyed blocks, leaving damaged blocks without repair to not consume ressources unnecessary for blocks still intact.
  9. Mattes

    Ranches are wonky.

    Took me a while to understand what the hell you were talking about. Still, not a bug but rather a balancing issue.
  10. You could of course take a look at the memory usage via Taskmanager when it happens. Also Logfiles might be helpful.
  11. I'd love to see a module that marks ALL asteroids within a certain distance. Many sectors have horrible fog which has been costing me more than just one ship. Best would be if the asteroids came with an additional distance marke that shows multiple asteroids simultaneously, maybe leaving only the the first digit after the comma. Regards, Mattes
  12. Thanks for the fast reply. I couldn't find anything related to this, is there a list of known bugs somewhere that i missed?
  13. Wreckage despawns while Salvaging. Happended several times with own wrecked ships as well as randomly spawned wreckage. As soon as one interacts with the wreckage (salvaging, shooting,flying into), it seems like a timer is activated that automatically despawns wreckage after a cerain amount of time. Very annoying when salvaging larger wreckage, as it may despawn just when you get to the valueable parts. In case this behavior is intended, i´d suggest resetting that timer every time the player interacts with wreckage, as well as only despawning wreckage smaller than 10 blocks/volume x. Logfile of the last time this happed is attached. MfG clientlog_Tue_Mar_14_11-15-48_2017.txt
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