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nutnnut

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  1. Idk if linking to another mod is allowed here, but anybody wanting a fully customized turret can check out this little command i (partially)made. You can even change color!!! :D https://www.avorion.net/forum/index.php?topic=3748
  2. This is now in the official roadmap! :D https://avorion.gamepedia.com/Roadmap Whether or not this was taken from my suggestion, I am very happy to see this :D Much respect for the dev team, Thank you.
  3. I am looking for the variable that control weapon sound volume, if anyone know how to change this please let me know.
  4. Disclaimer: the original creator of this command is Aki from https://www.avorion.net/forum/index.php?topic=830.15 Images Super cannon and ultra rapid fire chainguns are no longer a dream :D Usage: /inventory turretinw <type> [rarity] [material] [tech] [amount] [dps] [range/acc] [firerate] [turn] [heat/energy] Spawn random turret, then apply multiplier modifications All are multiplier, use 1 when you do not wish to change them. size -> determine turret size, beam/projectile size, weapon recoil dps -> determine damage per shot/tick, beam size, projectile size and velocity, weapon recoil, weapon size range/acc -> determine range (will increase projectile lifetime and not velocity), also affect accuracy firerate -> determine firerate/beam tickrate turn -> determine turret turn rate (good for those pesky fighters swarming you, 2 is recommended for any turret) heat -> determine heat per shot and cooling per second, determine energy increase per second if it is an energy weapon. For some reason values may become negative and i do not know why, please let me know if you do. /inventory myturret <type> [rarity] [material] [tech] [amount] Spawn fully customized turret See edit.png and edit2.png in download link, should be self explanatory. But feel free to ask. Number of barrel and crew requirement are not yet available as I do now know how to change them Installation: 1. Install the command pack from the link https://www.avorion.net/forum/index.php?topic=830.15 2. Download my inventory.lua from https://drive.google.com/drive/folders/0B9naPTQ8sKx3bzViN190d0JiYjA?usp=sharing 3. Replace my inventory.lua in Avorion\data\scripts\commands 4. See usage above and enjoy 5. Give Feedbacks :D Patch Note: 1.0: -Release 1.01: -DPS now only affect recoil by sqrt(dps) instead of 1xdps 1.02: -DPS no longer modify recoil in my command (I later found out that the game automatically does this) 1.03: -Added fully customization of turret(require you to edit a text file) Known Bugs: -Glitchy turret graphic when changing size, i do not know how to fix this -Turrets sometime will not deal damage, probably engine fault, avoid by not using crazy high dmg/range/firerate Download: Please see installation as this command has a prerequisite https://drive.google.com/drive/folders/0B9naPTQ8sKx3bzViN190d0JiYjA?usp=sharing
  5. Yes please, more variation to hidden mass :D
  6. Just an idea on how to design/create as well as replace destroyed fighters. Sorry if this has been suggested already. What i came up with is reusable "weapon blueprint". Similar to how you never lose your turrets when your ship is destroyed, you should never permanently lose your fighters' weapon. Combine your fighter design and a fighter weapon blueprint to create a fighter blueprint that you can assign to a squadron. However 1 blueprint can only be used to build 1 fighter at a time to prevent it being too overpowered (1 legendary drop and you are end-game) How to make a fighter 1. Design a fighter. 2. Find Fighter weapons blueprint by killing enemies / buying from equipment docks 3. Add a new fighter tab, combine one of your fighter design with a weapon blueprint to create a "Fighter Blueprint" 4. Assign the Fighter Blueprint to a squadron 5. Greyed out fighter are not yet build / destroyed, click on it to build. (cost materials) 6. Fighter get destroyed, they turn grey and can be rebuilt. Profit :D Bonus: A mechanics to prevent tiny, fast, hard to shoot glass cannons. 1. Fighter's volume define the "capacity" of the fighter, higher tech weapons require more capacity similar to how higher tech turrets are bigger and require more gunners. 2. Add "Weapon Systems" block to increase capacity similar to ship's Computer Core.
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