Jump to content

DotSplat

Members
  • Posts

    8
  • Joined

  • Last visited

DotSplat's Achievements

0

Reputation

  1. how about updating shields to also absorb physical damage such as running into asteroids. have the damage formula somewhat like the force formula of F=ma. force damage = volume * speed * 1/100. if force damage exceeds shield strength then apply remaining damage to hull. the logic for damage to hull is already there just subtract from shield strength first then hull afterwards.
  2. how about the level of the gunners having impact on the gun that they're stationed at? un-trained have 40% accuracy, level 1 have 60% accuracy, level 2 have 80%, and level 3 have 100% accuracy. not having enough crew means no auto-targetting for that gun and poor accuracy.
  3. allow aesthetic blocks, meaning for design, to have variable angles. allow them to tick in 1 degree increments and allow them to overlap. i like the locked rotation blocks but i cant angle them. this would also allow for much easier ship design.
  4. Does increasing the difficulty in the server.ini do anything? Right now insane is difficulty 4, does setting it to 5 or higher make enemies stronger?
  5. Can't deliver illegal goods because location is in the inner core. The work around is to abandon the quest and find another smuggler further from the core. ver: 0.15.5 r7663
  6. How about using boost to also boost thrusters like it does engines? Just like engines boosted thrusters use up energy. I still like the idea of rotatable engines with the stabilizing feature of thrusters. Relatively, a thruster is just an engine but smaller.
  7. found 2 jump gates in same sector that jump over inner core rift. the sector is right next to the inner core rift. this is a new galaxy and single player. ver:0.10.5 r7633 seed: Battlestar loc:7,-150
×
×
  • Create New...