Jump to content

Splutty

Members
  • Posts

    258
  • Joined

  • Last visited

Everything posted by Splutty

  1. Some stack traces from the last half hour of "Loading.." These 2 are the ones pretty much constantly showing up, with the occasional occurance of this one thrown in: Going to kill the process now and try again. One of the critical threads that's using up cycles:
  2. As I posted in darkconsole's other thread as well, you don't have to keep your old ships around if you want to 'keep' them. You can just save them and rebuild them down the line if you want with Apply Plan of your saved ship. Unless, as in darkconsole's case, there's a ton of cargo in your ship you want to keep.
  3. This site has helped me enormously :) http://www.mathwarehouse.com/triangle-calculator/online.php
  4. I'm "stuck" on loading as well now, but I'm pretty sure I know why it takes forever. My inventory is enormous at the moment, since I've just left things running, and my defenders/salvagers keep picking up stupid amounts of loot. I know that all my interactions with my inventory are incredibly slow now (I actually notice lag when the game picks something up, and it takes over 2 seconds to sell an item) I will clean out my inventory and see if that actually helps. If it does, that will at least add one more reason for the long loading times to our list.
  5. Aaah :) In that case you could just make a supply depot ship :) Should cut down on the mechanics quite a bit. Also are you using level 3 specialized mechanics? And how many do you have.. 1.5M would be over 1000 if I'd had a guess.
  6. Steam just rolled out another patch for me? One that SteamCMD apparently can't pick up..
  7. Why are you 'mothballing' it? I don't quite understand the concept. Just take off the crew, all the turrets, etc, save the ship, and tear it all down to refund the materials. If you want to get it back, just build a 1 block ship at any shipyard and apply the save.
  8. What this man, woman, weird muppet creature said! If you want to compare it to real life, if you're traveling at 1km/sec (that's 3600km/h or for our weird friends something like 2100 miles per hour at a guess), hitting a marble is going to destroy most of your ship, let alone an asteroid..
  9. A side note, if you're selecting a connection point with ALT held down in paste mode, you do *not* have to click on it! That's messed up my selections from time to time until I realized I only have to point at the block to highlight it.
  10. That definitely doesn't look good. None of my factories looked anything like that, though. Not sure what's going on there. Never seen factories completely empty.
  11. Somewhere in the center, and around 40 or so. I don't remember where exactly I found that station.
  12. If you read the manual page I linked, this one doesn't :) I agree it would definitely help, though!
  13. I went to bed :) But it worked fine for me. This is what I got in my mail: PS: Pretty sure the 'notify' is only supposed to work through email, so if you have that turned off, or haven't supplied an email, then no, this of course won't work. http://wiki.simplemachines.org/smf/notifications
  14. Yeah. Prepaid credit cards tend to be very iffy with a lot of companies. Glad to see you got it sorted and welcome to the game! :)
  15. Mine's 18 million :) Not sure what it's based on...
  16. Excuse me, some of us may be consuming things that adversely affect the memory while chilling out to this game and would prefer to know what's up constantly ;) avorion and chill Wasn't Avorion poisonous? ??? :P
  17. Having some way to make sure your fleet ships are 'jump ready' would help enormously, I absolutely agree. The reason I feel commands should never be on the client side is that the potential for abuse is far too big. I'll do some experimenting with trying to get my fleet following me into hyperjump, and see if I can recreate the 'they're not following me' issue. Most of my fleet just stays in one sector, though :) To provide defence for my factories, to automatically salvage all the wrecks that the defenders produce from various pirates and aliens, and to provide transportation between all my factories (a mod I wrote).
  18. I'm wondering if you're all on the outskirts when trying this, since your stories are completely different from anything I see. I'm in/near the center, and I just loaded a new sector to see what you were talking about. It created a Gun Factory (amongst a bunch of others, that's just the first one I checked), with 8863/25000 guns in stock, large amounts of ingredients except Ammunition (which got delivered by a trader while I was writing this) and is now happily making more guns. Sure I see some factories that are empty, but that's the way the code's written. It's fairly random, but based on location and size of the factory. So the first sector I create through jumping there,which is *just* inside the center ring (108:94) not only has several factories with lots of stock (checked the others as well). The Wood Farm wasn't producing anything (but had 1190 oxygen in stock), but started producing when I put energy cells in (which it was missing). So I guess I'm thoroughly confused and have no idea what you guys are talking about. As I said at the start, are you out near the edge with the tiny factories?
  19. You're not confused about the placement of gyros :) You're confused about what gyros are supposed to do. They'll affect the whole structure of the ship. The way they're implemented isn't very realistic, and they do give a better result when placed in/on the center of mass of your ship (as they should), but you can basically place them anywhere, as Sin said. Just keep in mind the two things that really affect them: Their size, and the total mass of your ship.
  20. All building blocks have a chance to drop loot. I also get loot sometimes from my ship being destroyed when I found a factory.
  21. I personally play at 0.25 and haven't ever had a ship blown up. Learning to aim matters :) Also don't forget brakethrust is actually important. Having a health slab of armour on the front of your ship helps quite a bit as well. And not going full speed at something that doesn't move. A further tip: You can rebuild the exact same ship with the "Apply Plan" function from Saved Ships in your building screen.
  22. And that's one of the reasons why I want the old display back, so we can get rid of that. It's very distracting and when your miners are out on their own, it's just a total eyesore to see number constantly jumping around in the lower right corner. If it would be decently formatted, with defined columns, instead of constantly jumping around, it might work, but as it is now, it's far too much information presented in a constantly changing format. Not a good thing for the human eyes and brain. Preferably all this should be in a format that can be modded, though.
  23. This is fixed in the beta branch? I'd still like to see an option to just disable it completely.
×
×
  • Create New...