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Splutty

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Posts posted by Splutty

  1. ...

    5. If a copy a section of blocks in building mode, is there a way to flip them before placing them? I can rotate them but if I want to copy a section from one side of the ship to the other I need to mirror it rather than rotate it.

    ...

    After you copy em and holding the blocks "in hand" press X- or C-Button (or was it X and Y respectivly Z on US Layout?) to mirror your current selection without placing beforehand!

     

    Hmm. I tried that but it never worked for me. I guess I'll have a look again!

  2. Just one thing.  I have looked and looked and not found how to assign fighters to  stations/mines.  I have a Hangar with open slots and pilots, but I can't figure out how to get my fighters in to a stationary station or mine?

     

    Thanks

     

    K

     

    You can't. You either need to buy them before you turn it into a station, or use a mod that does transfer fighters (which i use, which is great :)

     

  3. Validating on the beta branch seemed to get rid of the problems, but that was also without any mod installed.

    My guess is that a player his output to the console is also considered as spam.

     

    I haven't had the block in a few days but when it happened it wouldn't go away without a relog.

     

    Same for me Devious. Once it's triggered, it never goes away and I have to relog.

     

    And yes, that happens every time it's triggered.

     

    Edit: To be clear, I'm *not* running the beta branch when this happens, and it happens rarely enough that I don't want to update since I have more people on my server (who this happens to as well, actually). This has happened to us on and off since the patch that implemented it.

  4. That really does sound like one of your mods is just eating up all your cycles when you have multiple ships.

     

    Any mod that could affect that? It's one of the reasons why I made my Hauler mod to only always have 1 ship that's doing the actual work, and the rest are just slaves that carry out 1 order at a time.

     

    I also have big issues with loading into the game when I have more than about 3000 or so inventory (turrets, system modules, that sort of stuff). I need to sell/clean out every once in a while to avoid being stuck on Loading.... forever.

  5. Loving your mod so far!

     

    I'm curious towards the performance usage when a lot of players are using this at the same time, as the debug output is quite extensive.

    I've also added it on the client so they can use the UI assuming there is not extra going on, but I could be mistaken ofcourse.

     

    This spam is what concerned me:

    Assert: Trading route reset, no viable trading route found in object
    v0.9.2 Thu Mar 30 23:02:59 2017 (Lemming) data/scripts/entity/ai/haulgoods.lua: Empty list received, no queue left.
    v0.9.2 Thu Mar 30 23:02:59 2017 (Lemming) data/scripts/entity/ai/haulgoods.lua: Found a dispatcher. (J_C 1)
    

     

    Looking forward to your answer! :)

     

    There's pretty much no impact from those messages.

     

    I'm not sure if I already had the time delays in 0.9.2, but those checks happen at most once every 5 seconds. And when the ship can't find a useable trading route, it'll increase the wait time 5 seconds every time to a max of 60 seconds.

     

    The only thing that costs any cycles at all is the initial building of the list, and even that's only minimal. I might put timings around some stuff to see how long it actually takes.

     

    As for the client side, if you want people to be able to use the Orders -> Haul Goods command, you're going to have to do that yes. Otherwise it can be fully run on the server side, as long as you add the command to the right permissions group.

     

    0.9.3 also has a change in debugging, where you can set some levels.

     

    If you don't want debug messages at all, just change the debug_msg function.

     

     

  6.  

    You are correct. 2.147.483.647 is the highest possible value for an integer. Should be easy to fix by replacing int with long.

     

    For a *signed* integer :) And why your money is being kept as a signed integer is somewhat odd, since how are you going to have negative money?  :o

  7. Heh. Trigonometry. That's how I built my sphere ships, and you get sides of 1.08, 2.83, etc.

     

    The side of a triangle with a 90 degrees corner and 2 45 degrees corners are 2,2,2.83 respectively.

     

    If you know side and angles, you can calculate the other sides, and determine what the measurements for blocks should be that are interacting with those triangles.

  8. Is the latest one on the beta branch?

    Thought it was on the main branch too, my bad.

     

    So far we haven't had someone stuck on loading but I only updated the server yesterday so we'll see how that goes from now.

     

    If you mean whether the latest patch solved my issue? No it didn't.

     

    Only thing that did was cutting inventory down from 4300 unique items to much less than that.  ;D

  9. Yeah, with the latest patch you could rotate block, and i though lets try to rotate the engine block to break.

    Boomer, block rotate, but engine still blow backwards.

    They should completly remove thruster and let engine blocks blow at different direction then backwards.

     

    Problem is that that's not how the flight mechanics are coded in the game, so that would cause all sorts of issues :) But yes I agree, we should be able to plop an engine on the front for fast braking.

  10. In Single Player, or if you're admin, it's always possible to destroy ships.

     

    WARNING: Make a backup, use at own risk, etc, if you don't know what you're doing!

     

    This script will destroy your target, make VERY VERY sure your target is what you want to destroy, since if it's your ship, it'll destroy your ship, if it's a factory, it'll destroy that...

     

     

    /run local target = Entity().selectedObject; target:destroy(target)

     

     

    Paste that into your chat. Destroy them one by one until they're down to a manageable level. (Yes, you can also destroy them all at once, but I'm not going to put that script out there, and the people that know how to will know what not to do. lol)

     

  11. In this patch we've improved a few features and improvements that we actually wanted to add to the groups update from last time, but that didn't make it in time.

     

    would love to know what these group features are

     

    Big infected asteroids can no longer be claimed

    erm, infected with what? ore \ good stuff like money ? virus \ nasty stuff that kills crew?

    what are these and how do they look?

    do i need to look out for an enemy that isnt a ship?

     

    p.s: im a new player

     

    Don't worry. When you see them, you'll go "Ooooh! THOSE infected asteroids!"

  12. Lots of testing on my side, and I can pretty much confirm that I was unable to load into the game at all with 4300 unique items in my inventory.

     

    I ran this script from the console when I was trying to log in:

    -----

     

    Which removes everything blue and below from your inventory, after which I could log in without issues again. I'm player index 1 on my server (kind of logical...) but that needs to be replaced with whatever number the player is that gets stuck.

     

    I've also made a modification to shop.lua and included a "Sell All" button, which will sell all the items on your current page.

     

    Because clicking 'sell' 4000 times really isn't much of an option....

     

    Can we check this for people? Also can we poke Koonschi to check on what happens on login with huge inventories.

  13. Adding to that, I'm logging on in an almost empty sector, with only one aluminium mine, and no enemies (unless they spawned in the meantime).

     

    The client log shows events happening around me, but my actual game window never shows any game, just Loading....

     

     

    2017-03-28 16-34-12| Client started: "G:\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"

    2017-03-28 16-34-12| Enabled Traces:

    2017-03-28 16-34-12| Client Beta 0.11 r7851, running on Windows 7.

    2017-03-28 16-34-12| CPU: GenuineIntel 8 Cores

    2017-03-28 16-34-12| Init Steamworks...Installed Steam exception handler

    2017-03-28 16-34-12| Init Steamworks... ok

    2017-03-28 16-34-12| Init Steamworks ok

    2017-03-28 16-34-12| Init SDL2... ok

    2017-03-28 16-34-12| Getting display mode... ok

    2017-03-28 16-34-12| Current display mode: 2560 x 1440

    2017-03-28 16-34-12| Creating settings... loading... setting language... ok

    2017-03-28 16-34-12| Creating client window...Creating normal window

    2017-03-28 16-34-12| Detected 2 displays

    2017-03-28 16-34-12| Display 0: x: 0, y: 0, w: 2560, h: 1440

    2017-03-28 16-34-12| Display 1: x: 2560, y: 360, w: 1920, h: 1080

    2017-03-28 16-34-12| Using display 0

    2017-03-28 16-34-12| Creating window, x: 0, y: 0, w: 1768, h: 992... ok

    2017-03-28 16-34-12| GetDrawableSize: 1768 992

    2017-03-28 16-34-12| GetWindowSize: 1768 992

    2017-03-28 16-34-12| Creating GL context... ok

    2017-03-28 16-34-12| Setting window mode Windowed... ok

    2017-03-28 16-34-12| Creating client window ok

    2017-03-28 16-34-12| Init rendering... starting rendering... initialize...OpenGL Context Information:

    2017-03-28 16-34-12| Version: 4.5

    2017-03-28 16-34-12| VersionString: 4.5.0 NVIDIA 378.92

    2017-03-28 16-34-12| Vendor: NVIDIA Corporation

    2017-03-28 16-34-12| Renderer: GeForce GTX 1070/PCIe/SSE2

    2017-03-28 16-34-12| GLSL Version: 4.50 NVIDIA

    2017-03-28 16-34-12| GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096

    2017-03-28 16-34-12| GL_MAX_VERTEX_UNIFORM_VECTORS: 1024

    2017-03-28 16-34-12| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768

    2017-03-28 16-34-12| GL_MAX_ELEMENTS_INDICES: 1048576

    2017-03-28 16-34-12| GL_MAX_ELEMENTS_VERTICES: 1048576

    2017-03-28 16-34-12| GL_MAX_RENDERBUFFER_SIZE: 32768

    2017-03-28 16-34-12| GL_MAX_TEXTURE_SIZE: 32768

    2017-03-28 16-34-12| GL_MAX_VERTEX_ATTRIBS: 16

    2017-03-28 16-34-12| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32

    2017-03-28 16-34-12| Init GLEW... ok

    2017-03-28 16-34-12| Init Debug Message Callback... ok

    2017-03-28 16-34-12| Set VSync... ok

    2017-03-28 16-34-12| Secure BackBuffer... ok

    2017-03-28 16-34-12| Init Canvas...Create canvas of size 3536 x 1984... ok

    2017-03-28 16-34-12| Init Canvas ok

    2017-03-28 16-34-12| Init Refraction Texture... ok

    2017-03-28 16-34-12| Init Post Processing... ok

    2017-03-28 16-34-12| Init Debug Renderers... ok

    2017-03-28 16-34-12| DepthTexturesSupported: yes

    2017-03-28 16-34-12| IntVertexAttributesSupported: yes

    2017-03-28 16-34-12| DeferredSupported: yes

    2017-03-28 16-34-12| LowSpecGPUDetected: no

    2017-03-28 16-34-12| Rendering initialized

    2017-03-28 16-34-12| Init rendering ok

    2017-03-28 16-34-12| Check problematic drivers... ok

    2017-03-28 16-34-12| Init shader level... ok

    2017-03-28 16-34-12| Init loading screen... ok

    2017-03-28 16-34-12| Draw first loading screen... draw... ok

    2017-03-28 16-34-12| Init SFX... ok

    2017-03-28 16-34-12| Init Input... ok

    2017-03-28 16-34-12| Init GameInput... ok

    2017-03-28 16-34-12| Init Main Menu... ok

    2017-03-28 16-34-13| Init Music... ok

    2017-03-28 16-34-13| Apply loaded settings... ok

    2017-03-28 16-34-13| Adjust settings to GPU... ok

    2017-03-28 16-34-13| Client initialized

    2017-03-28 16-34-13| Received stats and achievements from Steam

    2017-03-28 16-34-13| STAT_PIRATES_DESTROYED: 58i

    2017-03-28 16-34-13| STAT_XSOTAN_DESTROYED: 41i

    2017-03-28 16-34-13| STAT_CIVIL_SHIPS_DESTROYED: 0i

    2017-03-28 16-34-13| STAT_SHIPS_DESTROYED: 1i

    2017-03-28 16-34-13| STAT_STATIONS_DESTROYED: 0i

    2017-03-28 16-34-13| STAT_RESOURCES_MINED: 2815473i

    2017-03-28 16-34-13| STAT_GOODS_TRADED: 23844i

    2017-03-28 16-34-13| STAT_GOODS_SOLD: 8795i

    2017-03-28 16-34-13| STAT_GOODS_BOUGHT: 15049i

    2017-03-28 16-34-13| STAT_GATES_USED: 2i

    2017-03-28 16-34-13| STAT_WORMHOLES_USED: 6i

    2017-03-28 16-34-13| STAT_JUMPS_USED: 219i

    2017-03-28 16-34-13| STAT_SECTORS_DISCOVERED: 83i

    2017-03-28 16-34-13| STAT_SECTORS_TRAVELED: 3122.76f

    2017-03-28 16-34-13| STAT_METERS_FLOWN: 11129369i

    2017-03-28 16-34-26| Client UDP: Error receiving from 0.0.0.0, error: An existing connection was forcibly closed by the remote host, received bytes: 0

    2017-03-28 16-34-29| UDP closed

    2017-03-28 16-34-29| Client UDP: Connection closed

    2017-03-28 16-34-36| Connecting to 192.168.0.101:27000, query port: 27003

    2017-03-28 16-34-37| Waiting for Online polling threads

    2017-03-28 16-34-37| Online polling threads finished

    2017-03-28 16-34-37| Waiting for LAN polling threads

    2017-03-28 16-34-37| LAN polling threads finished

    2017-03-28 16-34-37| remote address: ip, init: steam

    2017-03-28 16-34-37| Connecting to server at 192.168.0.101:27000

    2017-03-28 16-34-37| Client UDP: Error receiving from 0.0.0.0, error: An existing connection was forcibly closed by the remote host, received bytes: 0

    2017-03-28 16-34-37| Initiating connection with server ID 90107769141667844

    2017-03-28 16-34-41| Authentication successful!

    2017-03-28 16-34-44| Error reading xml file "C:\Users\Matt\AppData\Roaming\Avorion\ships\SSF Salvager I.zip": <unspecified file>(1): expected <

    2017-03-28 16-34-44| Error reading xml file "C:\Users\Matt\AppData\Roaming\Avorion\ships\SSF Stormtrooper I.zip": <unspecified file>(1): expected <

    2017-03-28 16-34-44| Error reading xml file "C:\Users\Matt\AppData\Roaming\Avorion\ships\Sheep Ranch I.zip": <unspecified file>(1): expected <

    2017-03-28 16-34-45| Error reading xml file "C:\Users\Matt\AppData\Roaming\Avorion\ships\Xanion Trinium Ball Template.zip": <unspecified file>(1): expected <

    2017-03-28 16-42-32| <Unkown> Can anybody hear us? We have been ambushed by pirates! Our position is (44:107) Help!

    2017-03-28 16-42-32| <> You have received a distress signal by an unknown source.

    2017-03-28 16-59-47|

     

     

    (And the last log entries don't exist since that's when I killed it)

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