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Splutty

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Everything posted by Splutty

  1. It's great that you can delete your templates! However, I've accidentilly deleted tons of them to the point I'm now pasting 4 or 5 of what I want to keep, just to make sure I have at least one copy.. How? Because when I have the window open with building blocks/weapons/templates, and I select something on my ship to delete, it will instead delete whatever template I have selected first and not delete the ship block I selected. I've lost so many templates this way... So is there any way this can be changed?
  2. So I'm not sure where to post this. I have multiple monitors, and I would really like the game to be borderless on a specific monitor. I know other games have these settings so it's not impossible to do, but currently I'm stuck with windowed (which I need to make smaller than the monitor due to it not being able to resize), or borderless on what Windows considers my main monitor. It would be nice if 'windowed' is actually windowed and not with a set resolution, so you can resize it, maximize it, etc. Anyone knows if I'm missing something somewhere? If this is at all possible in the current game, or if this needs to be added?
  3. You don't have to replace blocks, you can just select the colour, click on the colour icon topleft and click on the block you want painted. Or hold down your mouse button and paint everything :)
  4. There are a few other tricks as well. You can buy just a block with crew at shipyard, meaning you'll get a free captain in the deal. This is ideal when making a factory founder, since you can just have it escort you to where you want to put it. With all ship/factories you make, you can remotely interact with them and choose the 'build' option, which will go into build mode for what you have selected without leaving your ship. To change crew and modules you're still going to have to move close to it and 'T'ransfer yourself. Through the player menu (Citadel icon top right, or whatever you have it mapped to) you can select ships/factories you own for this.
  5. Also he's moving into his new office, so hopefully that goes smoothly (power, network access, furniture, locating restrooms) Alright. So next month it is. ::)
  6. I'm posting this here (I've already sent in 2 bug reports with attached log files) just to see if others have the same problem. Basically at one point the server will hang when I try to jump into a new sector. The last bit of the logfile (if I let things get that far before killing the server) will contain and end with an exception, like this: Sat Mar 11 04:29:30 2017| 12 failed to aquire <path>\SpaceServer\Server\Galaxy.cpp: 703, sectorsMutex after 30000000 tries Sat Mar 11 04:29:30 2017| Sat Mar 11 04:29:30 2017| Exception in WorkPool worker thread: 12 failed to aquire <path>\SpaceServer\Server\Galaxy.cpp: 703, sectorsMutex after 31000000 tries Sat Mar 11 04:29:30 2017| I've now resorted to killing the server immediately when this happens, since it will accept connections still and my other players will get stuck in the Connecting phase, with the server running at 100% CPU on one thread on my machine. I hope something can get done with my logs. It's not exactly critical, just annoying. Although it has caused issues with other players. (I do have a logfile of this occurring with debug enabled, but it doesn't really add anything that seems abnormal in the minute or so before the hangup, it's also 9GB, so kind of hard to put on pastebin :)
  7. The problem is that large breed asteroids are just like large asteroids, and claimable. Remove the option to claim them and you've done away with the problem. The most annoying problem with these is that you *have* to delete them down to the base block, since all the extra breeder junk counts as construction, and you need 700 mechanics just because of that. I thought I could make a really cool looking mine.. Nope.
  8. With salvaging lasers another problem plays as well, in that they are trying to target tiny tiny little bits of wreck which are moving, and they can just never hit it. Seeing this behaviour a lot, where all my 16 salvaging lasers will be trying to hit the same little bit, and they all cross at the same point, well within range, just impossible to hit it. Sometimes I can target the tiny wreck piece and kill it, and all the lasers will seek out new targets, sometimes I can't even find it. Wiggling a bit so the lasers need to realign sometimes helps as well, but all in all it just stops salvaging dead. Juicy generator RIGHT THERE, and all the lasers are trying to salvage a gnat.
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