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Smertnickx

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About Smertnickx

  • Birthday 02/01/1992

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  1. so it's just a 3 turrets with huge firerate and game crashs in few ceconds
  2. Did OpenGL means that i can run game on *nix systems with some IT voodoo dancing?
  3. So it was a projective weapons problem and i think that was problem with optimizzation of fired projections. As a said before runout of memory but i'll try to do this again and attach csreenshot also can try to load memory dump of process if you need?
  4. 1. different size of turrets I think it realy will be great. for now turrets generates in one size so on big ship they look like extremly small block and all entourage of space ship creation just lost sometimes. i can change turret size in savegame file of curse but it just like cheating. 2. One at a Time shoting double turrets. as i see now double projective turrets shots one time from all guns. And think it'll be interesting when they will shot one after another. 3. projective minigun REALY HUGE fire rate. but low accuracy. that's when one at time feature will be great. i just try to create some of this code from savegame <turret size="0.500000"> <weapon type="1" damage="25.469330" delay="0.329048" appearance="49912096" x="0.100000" y="0.100000" z="0.000000" material="8" r="0.941504" g="0.000000" b="0.000000" existingTime="5.834937" size="0.024072" velocity="150.713242"/> <weapon type="1" damage="25.469330" delay="0.329048" appearance="49912096" x="0.100000" y="-0.100000" z="0.000000" material="8" r="0.941504" g="0.000000" b="0.000000" existingTime="5.834937" size="0.024072" velocity="150.713242"/> <weapon type="1" damage="25.469330" delay="0.329048" appearance="49912096" x="0.200000" y="0.000000" z="0.000000" material="8" r="0.941504" g="0.000000" b="0.000000" existingTime="5.834937" size="0.024072" velocity="150.713242"/> <weapon type="1" damage="25.469330" delay="0.329048" appearance="49912096" x="-0.200000" y="0.000000" z="0.000000" material="8" r="0.941504" g="0.000000" b="0.000000" existingTime="5.834937" size="0.024072" velocity="150.713242"/> <weapon type="1" damage="25.469330" delay="0.329048" appearance="49912096" x="-0.100000" y="0.100000" z="0.000000" material="8" r="0.941504" g="0.000000" b="0.000000" existingTime="5.834937" size="0.024072" velocity="150.713242"/> <weapon type="1" damage="25.469330" delay="0.329048" appearance="49912096" x="-0.100000" y="-0.100000" z="0.000000" material="8" r="0.941504" g="0.000000" b="0.000000" existingTime="5.834937" size="0.024072" velocity="150.713242"/> </turret> but it shots one time and look not to good, also sometimes crash game.
  5. I think i can explain you when this bug take place. When server runout of memory and crashs he saves a backup savegame with a location and all data of player ship and when i try to load savegame server load backup and actualy save. so when loaded we have two ships: actualy saved ship and ship from backup. they placed on different system sectors of map. Also we with my friend repeat whis bug for few times. in server and client log there no interesting no errors or other, but if you needed i can send it to you. they just too large for attachment to post, i'll left links to them https://dl.dropboxusercontent.com/u/22981762/clientlog.txt https://dl.dropboxusercontent.com/u/22981762/serverlog.txt P.S. we with my friend also crash game when mod turrets with increasing firerate. so when too much shots fly ower space game crash with runout of memory. thats how we duplicate ships fitst time. also i think that time of crash important. so if game crash's when you in one system spend alot of time ship don't duplicate and if crash was when you travel one or more systems it can be duplicated in start of travel(where was last save) system and in exacly in system where you are.
  6. Thats the problem, when server run out of memory it crash's and there is a chance to duplicate ships when it save backup of savegame. Here some picture that illustrate this problem/ And i have some problems with HP bar that shows my ship HP. Some pic that illustrate it. P.S. Sorry for errors in text. And please tell me where i make mistakes. This game RULE! :)
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