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AURAequine

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About AURAequine

  • Birthday 06/29/1995

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  1. I agree with celludriel, it sounds like it could work in theory, but is a sort of.. late development kind of idea. Personally I'd love to see something like this. Rather than the same old, equal dimension spiral galaxies. It'd be awesome to see some galaxies stretched thin or wide, or of different types like irregular galaxies. Even some that although still kinda smooth in shape, are not spherical at all, but more of a blob like a bean, or.. Idk.. try frying an egg and tell be what shape the outside makes xD
  2. A simple feature like this would be nice. I was really confused just earlier today when I wasn't sure how to switch between alliance chat and server wide chat. I'm sure this will become a feature in due time. +1
  3. Sorry for the late reply, been a slow week, didn't really notice the reply. The replication is actually fairly simple. Start with a cube, then make it a hollow space be placing smaller blocks around the outside on two axes, then delete the centre cube. Finally you can build on the inside at a smaller scale, scale upwards and you will be able to build through without any collision, even though when the scale is bigger it does. (My screenshot program bugged out on the last one, but you can still see most of what I mean with the collisions) This is the simplest way to do it, but I assure you it often does do the same thing with larger builds especially with smaller parts equal to or less than scale 1. It's a real pain when trying to build inside a hollowed out ship due to this, would be easier if there were some ghosting feature where you can make the blocks partially transparent so you can do this without your view being obstructed, Though that's not really the point here :/ The easiest way I can explain why this annoyance is a pain is imagine you're filling the inside of something and you can only see half of the block you're placing because your camera is in a fixed spot so you can see a bit, you scale up and you think that all the right amount of space is filled, but then you move the camera and realized you've not only filled the space, but peired through the outside and have a massive spire sticking out of your creation.. -_-
  4. Perhaps, if I can find a good enough 3D model to convert, and if I feel like going through it all toe make it in Blender then remake it again in Avorion with blocks and such.. Definitely wouldn't mind though, foxes are of course my favorite animal :P
  5. Love how the reactions so far have little to do with the ship itself xD You know, apart from the bracketed comment ;)
  6. Just made a certain well known character now, complete with wings, horn and mane! ^-^
  7. When making my latest creation that focused on mostly blocky placements on the beta branch I noticed that often when scaling up on one axis, upwards in particular (Z axis?) it very frequently was not stopped by showing the red outline despite there being a block above it. I had to remove blocks and shorted the misplaced blocks so many times. This was when I was placing blocks inside a hollowed out creation I made in order to make the husk of a ship complete and functional. So when trying to replicate this bug, try making something hollowed first, though it should occur regardless, usually. This also may only happen with a singular block above it rather than multiple layers, though I haven't tested that. Normal: Overlapping: This has also occurred with just two unit high blocks, as well as half way through the top block or just a full block in. Rather strange :/ Regardless I highly doubt this is intended or anything, so I am reporting it now as a bug, hope it gets fixed within the next few updates, as it is rather annoying, and I'm sure I'm not the only player affected by it.. ~AURAequine
  8. So after much time and effort I was finally able to make a somewhat blocky version of a pony from My Little Pony: Friendship is Magic, just because I could xD Being made of titanium initially, though with one of the new features in the Beta branch, it can easily be upgraded in tier, or even adjusted in size, so your little pony ship can become any size! I've included two of them in this topic, one that's bigger and worth around $200k, where as the second is much smaller and is essentially well fit as a starter ship, at least for those of you who don't mind flying it :P (The gyros were just temporary in this screenshot, as there were pirates and I did the whole jump to empty sector thing) As a titanium ship, it's fully functional in fast rotation of most axes except roll and lesser for pitch, appart from the much smaller version which is maxed on every axis. A good portion of the left hemisphere of the head is still free for say, shielding later on, or perhaps you want hyperspace cores? Regardless, there's enough space there. If you want more but still want that cosmetic look, perhaps make some sort of saddle bags? Bigger Pone: (https://drive.google.com/open?id=0B89huF2JFGhwMEZtQWJRTzVXd2s) Smaller Pone: (https://drive.google.com/open?id=0B89huF2JFGhwSzdYYnRidXc4UHc) (Ignore the plus and minus stats, I think I had a block hovered over the ship at the time I took the screenshot) Another thing to note is that (Unsure if bug) i creative there were no structures spawning, so I couldn't get crew members to define it's true top speed and such. I may also make a version which smooths out it a lot more with slopes and such, I'll be sure to post the new iteration here if and when I complete it. Remember, this is just a main body template, so any particular colors or manes/tailes/marks to add is up to you. Anyways, hope you like my creation, it's been a while since I finished a ship I was proud of ^-^ Enjoy ;)
  9. Wow, very nice! Really liking the freighter in particular. I might have to make something similar in design at some point.
  10. I see, that actually makes a lot of sense.. So if you wanted to slow down, in order to tell the right direction to rotate to, you'd have to turn on the retrograde marker and then accelerate in that direction? Alrighty
  11. I've noticed this as well. I can understand that the upgrade bypasses security controls, but I don't see that actually disabling the indication of the ship's velocity :/ So yeah, sounds more like a bug than an intended feature.
  12. It's actually fairly easy to get reputation back from a faction that doesn't like you. My advice is to make a small craft that's nimble and quick, and warp into many sectors with mass (Yellow dots if you have the radar upgrade equipped) and find those really big non-material asteroids, claim them, then sell it to the faction that doesn't like you. Sure you might not get much money from it now, but that's not the point. Point is you get lots more rep and less money if your relations with them are bad, so just sell 'em some asteroids, they'll warm up to you pretty quickly ;)
  13. Huh, I did not know about the 'G' targetting ships and stations part. Thanks ^-^ Unfortunately this does not work to target wreckages and the like, so my suggestion would still help with that, and also allow for you to limit it to a specific type of structure.
  14. I've found out it is indeed intended, but why is there no option to add it back? Or why not have the groups in the unused lower left corner?
  15. So today I loaded up Avorion again, and there seems to be a weird change that I dislike.. Rather than my standard credits and materials list, there is just instead the sector number: Yet when I open up any menu like player menu or ship menu, it DOES show.. But the reason I believe this was actually intended rather than a bug is due to the fact there were no errors in my logs, and when mining an asteroid, rather than the number mined like before, it instead displays the amount I have, with the amount I gained in brackets.. I've searched and there's not way I can find to change it back to the way it was.. It was so convenient to have it constantly displayed, and now to check, I have to stop when I'm doing, go into another menu then I can find out.. So to leave it off in short:
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