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Yeet

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  1. Hey There gollum reminds me of something from warhammer 40k. and every time i look at babu my brain classyfies it as this ;D Art in its broadest definition: something created on purpose, to cause a reaction in somebody else. your ships qualify easy ;D best wishes yeet
  2. Yeet

    Sofa's Builds

    Hey there awesome work on the ships, as a homworld fan i like how you capture the homworld style and bring it to avorion. as for the update, please do not take down your uploaded ships they drift more yes but, they are a good source to learn from and a good base for modification aswell. and the type one miner is just fine if someone uses a upscaled version (because it is that good) it can drift a bit much (depends on personal taste) but they could do this. Best wishes Yeet
  3. the pain ! the pain from the tease , oh this pain :'( seriously looking forward for the tiny miner ;D best wishes yeet
  4. hey there thanks for the quick reply found another way 8) thanks for the advice but i already have your mod .... and a cuple of others constantly sniffing through the forums pays off when you like modding (tweak the game to your personal taste) ;D
  5. uhhhm could one just run the asteroidSpawningLib.lua mannually to spawn a claimable asteroid ? and before you ask i wanna experiment with mines stations and production chains see what the game is able to do/handle and what is not there jet. best wishes yeet
  6. nice work those look great can't wait to give the elver a spin ;D
  7. all it can store is schrödingers CAT 8) a captained ship does not need any cargo hold
  8. Hey There updated the post (ditched the company theme here) so lets get to it i like workships (yellow black) and designs that look like mining ships in general however not all of my ships fit this here are some of my ships i feel i can post here MDS MK IX (version 9 of my very first ship/cheap mining drone) Dozer MK III (Titanium combat ship / version 3 of my second build) comes in ®=regular and (T)=Themed ;D Stingray (Naonite ship) my third ship i wanted to build something very different from this but it just happened :D comments are always welcome and if you take one of those for a spin and find a fatal flaw feedback is also appreciated ;) Best Wishes Yeet
  9. i think this qualifies as well maybe somehow http://www.avorion.net/forum/index.php/topic,1840.0.html
  10. hey leonserGT i came here to post your link google spat it out while serching for spaceship pics ;D oh and also http://www.deviantart.com/browse/all/?section=&global=1&q=spaceship&offset=949 and just abuse google pic search 8) (ship class of any army in the world) lets say destroyer + scifi + future + concept art + drawing or any combination of those best wishes yeet
  11. Yeet

    Space Worker

    dude totally awesome looked at it, fell in love with it i really dig "work" ships, i prefer them yellow with black highlights but hey test flight in ten minutes paint job after that. thank you for a joyfull evening ;D
  12. hey guys, i thought of something that i think is headed in the same direction but first a warning ! mainly this is going to be me thinking loud i have no clue how the game is coded or how the scripts work or if the right "hooks" are exposed in the code to make this work the last time i coded something was way back in the early 90s but all coding was logic and i hope that still applies. The command i whished for is well discribed by "meet you in a few jumps" or "call ship to this position" given that it is a few jumps away, so here is my scenario. lets say you are in sector and you have 3 captained ships (miner/salvager/sector patrol for those pesky hostiles that appear what feels like every 5 minutes) and you want to relocate them to a sector you do not know yet,what you do is. target the ship open up the command menu tell the captain to go to the "jump hub" (bear with me for a moment explanation follows) function wise the "Jump hub" would remove the ship from the sector (play jump animation) and save it with coordinates to a place that is attached to the player an can be loaded and unloaded if so desired, rinse and repeat for each ship. so you found the sector you want your ships to go to and you want them there. target yourself engage long range communication (load the save spot and display its contents) select ship (self explaining) call it to your position (measure the difference between save coordinates and player coordinates now, for every sector difference add delay of X seconds, get total delay and sart countdown, at 0 spawn ship near player, if no other countdown is running unload save spot) this is what i was thinking about navigators and the sector unloading problem, what interests me is if the code would make this possible would this be a proper concept or is my line of thought way off?
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