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dwc

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  1. that it feels like my 4th quarter linear algebra course. Cheers :P
  2. I tested every block as a one block ship only to see its stat. If you are replacing armor with glow, you will lose HP because I was talking about HP/Mass ratio, not sheer HP itself. However, if you replace every hull block with glow, you will still have the same amount of HP but your ship will only weight 1/3 of the hull, making it a much lighter ship. Also, you will be saving yourself some energy consumption from the cubic hull block.
  3. Thank you for your reply. I was just spending my entire day checking different block stats and came up with the following observations: 1) Only the standard cubic hull and standard cubic blank hull consumes energy, other shapes such as edge, corners don't 2) I didn't check to see if the energy consumed belongs to life support, but the hull block that consumes energy do not provide more crew space 3) Light block/Glow block of the same material provides *better* HP/Mass ratio. Take iron for example, a 2x2x2 iron hull is 32HP/.41kt, whereas a iron glow block is 32HP/.14kt which is roughly 300% HP/mass ratio. P.S. In fact, light block/glow block have *better* HP/Mass ratio than armor block. 2x2x2 Iron armor is 120HP/0.68kt = 176.47HP/1kt; Light/Glow block is 32HP/.14kt = 228.57HP/1kt I think I need a GM or dev to answer if this is intended or not.
  4. And other hull blocks don't. Also, light block is same stat as glow block which requires no energy and weight only 1/3 of hull block at the same amount of HP. Building out of glow block or light block although ugly will give out the most utility in terms of HP/Mass. Not sure if intended or not.
  5. Its a pity but I can't really say I'd recommend a game that 2 battleships engage each other with only CIWS or secondary armaments. The ship building aspect is fantastic (aside from the shield effect that cannot be turned off), there's just one final thing to make it perfect and I'm pretty sure most people like to see bigger guns that doesn't just snap to the top deck. Even adding naval guns that are ineffective but the cosmetic/visual effects would make it so much better.
  6. you can. exit to drone mode, then approach the ship you like, then interact and choose enter
  7. Big bad ships need big bad guns What is a battleship? Well, the first sentence from wikipedia says "A battleship is a large armored warship with a main battery consisting of large caliber guns." Currently we have a lot of gun choices, but a tech 40 gun is still pretty small looking (and boring) for my battleship(consider my battleship is pretty huge). Visually, under the current conditions, I can build gunboats, frigates, corvettes, bigger gunboats, bigger frigates, bigger corvettes, armed cargo ships, and carriers. I think I am missing out on the whole aspects that defines ship classes of what to be destroyers, cruisers, and battleships. I want to suggest the ability to build bigger turrets in certain size from turret factories, which adds more reasons for us to visit them and store components to build larger turrets should we run into a sector with one. I would like to see special guns built by these turret factories to have block size such as 2x6x2 destroyer batteries, 4x2x4 torpedo tubes, or 3x8x3 cruiser railguns. These special turrets should have diminishing returns and exponential increase in cost the bigger they are, which will facilitates players to have a fleet of escort destroyers than all battleships. They can also be heavier, consumes more energy, inversely proportional firepower and hp the bigger they are, which in order to use these guns, players must choose to making a ship with less utility that sacrifice speed, computer cores, hyperspace drives, armors, or shields. A server can also be made in a way that place an upper limit of special guns like these can be owned by each player. So in times when players stumble in a wrong sector, they won't be suddenly vastly overpowered by 40 special guns when they only have 3 for their fleet. I think having special guns also gives players more things to work on, and adds more depth and rules to how gun placements should be instead of having them lining up linearly on a single flat gundeck. Imagine a traditional battleship, the ship have to turn and stay sideways to fire a full salvo, which will translate to in-game the player have to fly sideways and hold left ctrl in order to utilize all of the special guns. What I currently have: What I like to see happen: What do everybody else thinks? You are more than welcomed to leave your thoughts in the comments.
  8. Please teach me how to save and extract the ship plan and I will be more than happy to share it
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