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Duckroll

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  1. So near the core there seems to be an attack every 2 minutes by aliens and/or pirates, and a bunch of stations have had their docking ports blown off. I just traveled for 20m to get to a Fusion Gen factory and it had no docking port to connect to. Please make them repair themselves, and tone down the alien attacks - it's causing a lot of lag.
  2. Thanks for the replies - Yes, I agree that turning speed would be a better way to cope with things that limiting the number of turrets controllable. Big ships should not be doing 360 flips in less than a second like they are now tbh. Manoeuvrability should become exponentially more difficult to apply to larger ships.
  3. Right now large ships as a player are really silly thematically. They act like small ships would, essentially flying at enemies, shooting all weapons while facing them, and perhaps flying past again as if they were doing an attack run if fighting a difficult enemy. What I would expect to be happening for a large ship, is for it to be slowly moving around and broadsiding the enemy, with it's various turrets shooting at appropriate targets (e.g anti-hull weapons at shielded ships, anti-shield weapons at others, Gatling guns at fighters and missiles coming at it). To turn the ship and have every single gun fired by the player is really bizarre and doesn't make much sense. I would actually go so far as to say there should be a limit on the number of turrets a player can control at a time, say 4-6. Given how crazy powerful large ships are right now, this would tilt the scales slightly back towards smaller ships. Or reduce the damage past the first 4 turrets fired together, because the ship captain is obviously having to use a computer instead of gunner crews to coordinate them all together. I also don't understand why all turrets don't have independent targeting, given there are 4 crewmen operating them. Manual firing turrets already has a huge advantage; you can focus fire on one target at a time, instead of spreading your DPS. But instead the game goes so far to to nerf independently targeting turrets even further by reducing their damage artificially. This, or at least let me fire my 100 gunner crewmen and still use the turrets, because they're not doing anything for me right now.
  4. Got a fix for this from a reddit user, if anyone finds this thread later and has the same problem: "Right click the executable, go to compatibility, and mark "Disable display scaling on high DPI settings".
  5. The game thinks my 2560x1440 screen is 2048x1152 on borderless which makes the text in game look horrible and hard to read. I tried swapping to fullscreen and windowed to fix it, and as a result the mouse pointer needs to be below and to the right of buttons to be able to click them.
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