Good Evening, everyone.
After playing for approximately fourforty hours, I have run into few bugs, for which I commend koonschi and Qui_Sum.
However, what I have run into has been a mix of both minor and major issues.
I would first like to mention something that has been mentioned before in this thread: http://www.avorion.net/forum/index.php?topic=437.15. However, no offense to gn_leugim, it's a bit of a mess.
Behavior Experienced
-After attempting to jump to another sector, the server/client crashes and, upon reopening the game, brings the player to the closest allied safe haven in their drone, without their ship.
Actions Leading Up To Behavior
[*]Purchased a newly constructed ship from a shipyard
[*]Hired a captain and transferred that captain and some surplus crew onto the new ship
[*]Entered the new ship and equipped ship systems and turrets
[*]Switched back to my original ship and ordered the new ship to Escort me
[*]Jumped sectors 3-4 times
This happened quite a while ago, and as such I can not recall minor details. However, this happened a total of twice to me, and through a quick look at other posts, I believe this has to do with how the server handles player-owned ships and their AI. I have attached what I believe to be the correct server log, however I am unsure of the time of occurrence. For that, I am truly sorry, koonschi.
I could not find the correct one. Apologies.
The second odd behavior I have noticed may be my own fault, however I have found no information regarding it. Simply put, I cannot seem to get the Hangar/Fighter feature to actually work. I've built a hangar on my ship, I've created a squad, purchased fighters, hired pilots, and when I click on the little fighter icon for the squad and select "Attack", "Defend", or "Return", nothing happens. Unsure if this is because of something I have missed or due to a miscellaneous reason. I have attached the serverlog for when I had purchased the fighters. The repeated "Cannot assign Pilot" is because I had not hired any, and I had "Auto Assign Crew" enabled.
The last behavior I have frequently noticed is regarding interactions between NPC stations.
Behavior Experienced
-After jumping in to a sector inhabited by NPC stations, the only option given in the interaction menu is "Electronic Bulletin Board"
Actions Leading Up To Behavior
(I have found that this often occurs after a firefight)
[*]After defeating all malicious entities (pirates, Xsotan, etc.) I switched out a turret control system with a different one, usually a radar upgrade for deep scanning or a quantum hyperdrive upgrade for farther jump length
[*]Upon arrival to an NPC inhabited sector in which there are stations such as a resource depot, equipment dealer, etc. with which one may hire crew from, trade goods with, etc., and with all of my turrets attached that I had on during the previous fight (meaning more turrets than my ship should be able to have equipped), I only given the option "Electronic Bulletin Board"
Now, I have found a very simple workaround for this: unequipping all turrets seems to allow proper interaction with the stations.
Koonschi, if there is anything that needs more explanation or description I will do my best to supply it.
Thank you for your tremendous work with this game.
serverlog_Sun_Oct_09_21-35-26_2016.txt