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Wilponderoci

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Everything posted by Wilponderoci

  1. 8) 8) 8) Thanks a lot Laserzwei! Your work as always is exemplary! Anyone else have some mods that work and or a strong desire to continue great mods like the commands package etc?
  2. Havent been around for a while and I would love to get back into the community and experimenting with all the new awesomeness. Is there a definitive mod release area that has a list of current working mods? I dont think so. Would be AMAZEBALLZ to see someone put together even just a list of working mods that they are using currently so us old folk can get back in the game posthaste
  3. just checking out the game after a long break and this is not working.... :'(
  4. Again anyone have any idea how to make this work properly on win7 x64?
  5. Windows 7 Everything is up to date all my redists and .net I would love to be able to use this tool a little. Anyone have any solution? Source was made available.
  6. Currently one of our resident modders is working hard on a turret mod that will allow you to change some of the colors of lasers. Unfortunately there is no way as of now to change the color of mining lasers, engine trails, smoke from fighters, and a few other things although this may become available later on as more bits are revealed to modders. All turrets currently have the same color beams (if its a beam weapon) as the material it is made from. (ie xanion lasers are yellow).
  7. I never heard you could fix something that works as intended. No really this mod only applies to stations. lololololol :) 8) 8) 8) :o :o :o 8) 8) 8) ??? ??? ??? You can, every single time you leave the sector your mining ship is in, select the sector your mining ship is in, as if you are going to jump to it, and it will load. Meaning it will mine when you are not there. As of right now that is the only way to benefit from having your ships in a different sector than the one you are currently in. My advice? You should take all your ships with you as you jump. Find a nice place to mine... Hold up there for a while. Repeat. Profit. PS.... There is TONNES AND TONS OF METRIC FUCKING TONxzzzS OF INFO IN THIS FORUM... Seek the knowledge and you shall be rewarded! <3
  8. Ps this thread should be sticky
  9. You should [probably put that request in 'mods' yeah a quick search would show you that I have m8
  10. One thing Ive found is that you can use Hologram blocks which are cheap and non collision to "expand" the range of pick up on your ship. I make a little web with them... it seems to work.
  11. I really like the first person view when I do space ship games.... So to simulate that in avorion: 1). Center your camera by holding ALT for a few seconds. 2). Release ALT and press it again being careful to only move your mouse vertically, pull or push your mouse so your ship is as far below the cross-hair as possible. 3). Use the mouse wheel to zoom in all the way. 4). Profit! 8) 8) 8) 8)
  12. yeah im not saying im a fan but what Fox said is accurate. Just aim for the part of the ship that is not moving... there is a center "hub" point that the ship spins around... its a bit tricky but yeah... satisfying. Also steam workshop should be fairly soon and that should allow uploading ship designs that can be used in place of faction generated ships.
  13. TBH this concept is sound... The very first thing I realized that was weird about this game was that materials didnt require cargo space.
  14. I think this would be an excellent idea The only thing (that I know of) that currently effects the calculation is your Generation thread # (this is a setting in your server.ini) So basically there is no block in game that can make your PC do it faster. What I would like to see though is a CALCULATION TIMER!!! So at least I knew that I would be waiting for 30 seconds or 5 minutes. But yeah basically there is a block to increase the speed of the calculation... its called a dodeca core try here too
  15. I really hate to be that guy but I actually think the loot system works fine.... I have on many occasion used lasers, railguns or plasma cannons to "shoot off" the ships guns and yes... they weren't necessarily great but every once in a while when a gun actually drops from it being "shot off" its a good one!
  16. Player to player is not yet implemented although I think someone may have made a mod that sort of allows it... not sure. Personally I like the idea of ships docking I also like the idea that docking actually locks the ships in place bc as it is right now docking is just permission to trade... There is no actual docking.... I would certainly avoid a lot more station crashes and ship to ship damage if there was an actual docking "CLAMP" and it made the ship/station lock in. Im also really hoping we will be able to at some point use our jump drives with more than one ship at a time when smaller ships are docked with large ones.
  17. You read my mind! Just posted in the mod forum to see if someone could pluss that out
  18. would it be possible to make a mod to allow the deconstruction of turrets at a factory? so instead of having to carry assloads of dangerous cargo you could just break down the turrets you had for a fraction of the base parts +some extra crap... maybe allow for break down of turrets in the player inventory along with destroy as an option if you were docked with the station. its just that the parts are so spread out it literally takes MOTHER FUCKING real time DAYS to assemble them unless I have factories and that costs me like $100,000,000 for about $300,000 in parts so... balance But yeah recycling center would be fucking brilliant maybe have one spawn in where ever there is a salvage yard you could even assign a trait of a faction ie (in the faction descriptions for diplomacy) so only a certain faction with a certain trait would spawn a recycle station in a salvage yard
  19. Free form wire mesh block possible for more delicate shapes Snap to edge/corner Feature Snapping issues? Basically all these threads (including this one) are about expanding the amazing building capabilities of this game to infinity and BEYOND!
  20. http://www.avorion.net/forum/index.php/topic,3244.0.html check the link inside the first sentence as well
  21. all hail! Excellent work as usual...
  22. TBH Thundercraft got it right... There is literally no incentive to use these modules in place of other modules without this mod... Its brilliant. It tweaks the capabilities of the ships you are using just the right amount. One question though... One of the modules adds +% to shield recharge? meaning it takes longer?
  23. if you use the script command to spawn them you can change the seed to get them to have different stats too... just saying.
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