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Warrax

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  1. Korr & Jester, sent you both early pics of the Avorto. Just the Sauron-type Engine to finish. Please pm me, or post your comments, thoughts, or final change suggestions. Total price: +525 million credits Shields: +75,000,000 Hull: +11,000,000 Maneuverability: L/R: +0.46 rad U/D: +0.46 rad Roll: +0.50 rad Hangar: Large, fits ~400 Large Fighters Posted pics will follow, once all is complete
  2. Good ideas, thanx guys. Umm, Korr ... I am midway thru my build on the Avorto ... so far 388 Million. It's an end-game ship, and uses over 16 million Avorion. The shield endurance is over 78 million hp (Avorion Shields). When I swapped Shield material to Trinium the shield strength dropped to 22 million.
  3. So, per my last post, I have a new ship on the way ... Avorto. If you know your Latin, avorto is a play on the verb which translates to parry, divert or disturb. Jester, your suggestions are most welcome, and I thought these profiles might help us along ... lemme know your thoughts ... Avorto in sillouette and top-down. Overall, the base drawing sees Avorto at 450 long and about 250 wide (in blocks). The main hull has a block height of about about 72. The tie wings coming at a total of about 140 block height. For comparison, I have included these sillouettes ... Algaard II silouette Unpublished design Of course, I am open to suggestions from other players ... Thanx, cheers
  4. I had missed the elevator shaft ... what a cool idea ... :o I have been thinking to build something similar, but have not yet had a chance to focus on the "Economic" part of my game. Your design is great, in my opinion, because it uses Iron and Titanium - which would otherwise be useless. My of my design efforts have been on building optimized fighting ships and freighters. I look forward to your further postings. Cheers :)
  5. Very nice, Hanni79 I think this is a great idea. I also like your use of Iron Stone. Cheers
  6. I encounter the same error message. To alleviate this, I click away from the ship and re-issue the desired order. The second try always works. Sure, its a bit annoying, but so long as it works, I am happy. I hope this applies to what you described. Cheers
  7. Excellent !! I am very pleased to hear community servers will become part of the game.
  8. Yes, absolutely, please post - thanx for the offer, Jester. My game-play has recently re-visited Fighters ... so I am in need of a ship to play that role. Fighters are now a must for me ;) My next efforts will be looking at a Titan-SE design, which is a recent update in my Ship Classification System. As a heads up, here are my intended ship features: As an end-game ship design, it will specifically consider and apply what certain the Xsotan Artifacts (XSTN-K) bring; Hangars will be featured; Hull endurance will be exceptional; Shield endurance will be exceptional; High maneuverability and top speed; So, basically, everything offered by Algaard will be enhanced further. Other design ideas are welcome from other Avorion Players and Ship Builders. Please post your suggestions. The final XML will be made available to all contributors.
  9. I finally posted something in the Avorian Workshop ... the Eye of Sauron, the engine template.
  10. Nice to hear from you, Strela17. You are certainly welcome to post your ship design questions here. Likewise, you are welcome to post your (in-game) build questions here as well. Cheers
  11. Your post on the various materials (above) is appreciated, Korr. Thank you.
  12. Algaard II has been re-visioned and re-posted here. 15+ Ship Modules, in the Elite Titan Class of ships. Or refer to Table of Contents, this thread. Please enjoy !!
  13. Really big money, is in Factories and Mines. Here is a link you can check out for a variety of info (vids) (Shrike Gaming). Maddog has some decent vids as well, here.
  14. Hey ZiggyD First of all, thank you for creating and posting your comprehensive video series. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. With particular reference to your 4th in the series Part 4 - TRADING - How to Get Rich Playing Space Trucker, I wanted to offer your audience an expanded approach in addition to, or substituting for early trading efforts. Criticism for early-game trading efforts: Very early in the game, players just do not have the cash resources to make any substantial amounts of money from trading. Early in the game, trading may not be the most profitable use of your time. Alternate method for early money-making: Take that early ship which you get for free, convert it into a passive miner. Then, as soon as you have that ship (LadyBug or whatever its called) making a few bucks from mining, get another ship, and repeat. As soon as you can, swap ALL of your mining turrets for R-Mining Turrets. Admittedly, R-Mining early on requires a little more micro-management (emptying of small cargo holds, etc), but once you get an enhanced set up with dedicated miners with cargo holds above well 3000 capacity, there is no limit to Mining. Plus, as an in-game activity, this will place you extremely well as you get into Naonite, then Trinium, then Xanion. Let me just mention, that prior to v1.0, I was a huge trading advocate. Now, I find that R-Mining will easily outpace other early money making methods - and best of all ... Mining can be done passively. So while you are pursuing other things, you can get rich by letting your fleet do the tedious mining stuff in the background. Cheers - and thanx again for your video series !! 8)
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