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n0etics

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Everything posted by n0etics

  1. I'm not able to use mod loader with my serverhost. Is there a way you could upload the files in the proper folders so I know where to put them for a manual install?
  2. +1 I noticed this the other day and was hoping for the same thing.
  3. There is a mod that handles this process in a more simple way. Look through the mods and check it out. oos Production
  4. could not execute function 'retry' in '"data/scripts/sector/factionwar/initfactionwar.lua"': index 2001313 is already taken [C]:-1: in function getLocalFaction data/scripts/sector/factionwar/initfactionwar.lua:133: in function getLocalEnemies data/scripts/sector/factionwar/initfactionwar.lua:35: in function tryStartBattle data/scripts/sector/factionwar/initfactionwar.lua:21: in function ? EDIT: whoops wrong section please move to bugs
  5. If it is the latest beta - click on the wrench, and the menu with two options (repair and discard broken blocks) will appear. Found it. Thanks for the help, I have no idea how I overlooked that for any amount of time
  6. I've only got the wrench, no second option for repairing sadly. This is on the most recent build of the beta
  7. Hey, I'm playing the beta branch and I really like the changes to repair mode but I've noticed an issue that I feel should be addressed. When I make my ships, sometimes I choose to use 0.05x0.05x0.05 blocks to fill in gaps or add detail to the designs. The new build modes lack of "repair all" feature has made it so that I am unable to repair whatever small part is still damaged as it is not visible even with the repair tool activated. I assumed that highlighting all and hitting repair would do the trick but that doesn't seem to be working. is there a way to repair all that I'm missing here..? If not I would hope to see that added in the future as I am unable to repair my ship without jumping to a shipyard now. Cheers
  8. There's an alliance update in the works that will allow for player-factions
  9. Sorry to hear that. Hopefully the worst is behind you at least. Thanks for the great mod! Take your time we could all use a bit of practice with patience anyways :D
  10. Hey great mod! I just switched to the beta branch and I was wondering if anyone has tested this out on beta since it this mod may be built off a bug (and that bug might have been fixed in the beta branch). Thanks in advance!
  11. Basically anything that's not a command mod should be added both serverside AND clientside.
  12. n0etics

    [Mod] Cargo UI

    Thanks for the feedback guys. I only speak English but what I'm gathering from Andy's post is that the /run command doesn't work client side on a dedicated server. I only play (and test) in a single player world. I'm working on some code that will allow it to run by adding a line or two to server.lua, and will have an update soontm Awesome! I look forward to the update! Thanks again!
  13. So my question is this: Will I be able to play on the beta branch with heavily modded files? I understand that if the modder didn't make the mod with the beta branch in mind there could easily be some issues that could arise. Still, I like the idea of playing a more up-to-date version of the game and I also want to keep my mods ;D (if this is in the wrong place please delete mods)
  14. I see havoc and loads of playerships blowing up while trying to dock haha. Still, it's a great idea and would add to the immersion of the game
  15. I think there are 2 devs, maybe 3? I know that there is currently one, koonschi, and another who is on break right now apparently.
  16. You and I were in the same thread, that's where I've seen your name. That and Rustys Server. Glad someone else is seeing the same thing as me.
  17. I know it's a bit early in the development stage to have a solid roadmap laid out with step by step details of the developers plans and that's understandable; game development can throw you curve-balls you didn't expect and that can set you back any number of days/weeks/months from your original timeline. Still, there is a benefit to having a roadmap laid out for people to see. Even if that roadmap is flexible (and that fact is advertised to the public) you still give people easily digestible information and a way to ease the customer into understanding that not only are their own issues recognized but there is a plan to fix these issue and many more in the near future. The game is great already and this isn't a complaint at all. It's more of a suggestion as I've been involved with multiple EA games throughout their development and I've recognized a pattern that pops up among players and the questions they might ask. (I'm also aware that I may have missed a discussion or two about this topic already but I was unable to find anything after searching for the past few hours so i thought I'd bring it up. If that's the case feel free to point me in the right direction.) Thanks for then awesome game, keep up the good work!
  18. since you're putting out a bug fix, just to verify if this one was addressed... I'm using convenient and sometimes I am unable to transfer FROM ships, only TO. I have the gamefiles installed on both the server and my client.
  19. Serverside, clientside, both? Great idea btw, my friend could have used this last night :D
  20. n0etics

    [Mod] Cargo UI

    Great mod, I love it for my single player game. The only issue I have is that I can't rightly roll this out on my dedicated server because a good number of the players aren't that tech literate and I'd rather avoid needed to tell everyone that they need to do an immersion-killing run command for each ship to get it working. Is there a way that I can modify the base files so that individuals can avoid using the run command? Thanks!
  21. You're probably risking more using windows 10 than this guys mod just saying
  22. I have been thinking that the factions we're too easy to please, and this fixes that issue. Great work, thanks a bunch!
  23. Great mod, and I love the additional features you've added to this idea. Is this server clientside or serverside or both? I could just look at the file I suppose but maybe you could edit the OP and include this information? EDIT: is it possible to add a /showdisthelp command that prints out the commands for players in chat? That would be pretty useful for servers. Thanks
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