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n0etics

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About n0etics

  • Birthday 01/13/2173

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  1. I'm not able to use mod loader with my serverhost. Is there a way you could upload the files in the proper folders so I know where to put them for a manual install?
  2. +1 I noticed this the other day and was hoping for the same thing.
  3. There is a mod that handles this process in a more simple way. Look through the mods and check it out. oos Production
  4. could not execute function 'retry' in '"data/scripts/sector/factionwar/initfactionwar.lua"': index 2001313 is already taken [C]:-1: in function getLocalFaction data/scripts/sector/factionwar/initfactionwar.lua:133: in function getLocalEnemies data/scripts/sector/factionwar/initfactionwar.lua:35: in function tryStartBattle data/scripts/sector/factionwar/initfactionwar.lua:21: in function ? EDIT: whoops wrong section please move to bugs
  5. If it is the latest beta - click on the wrench, and the menu with two options (repair and discard broken blocks) will appear. Found it. Thanks for the help, I have no idea how I overlooked that for any amount of time
  6. I've only got the wrench, no second option for repairing sadly. This is on the most recent build of the beta
  7. Hey, I'm playing the beta branch and I really like the changes to repair mode but I've noticed an issue that I feel should be addressed. When I make my ships, sometimes I choose to use 0.05x0.05x0.05 blocks to fill in gaps or add detail to the designs. The new build modes lack of "repair all" feature has made it so that I am unable to repair whatever small part is still damaged as it is not visible even with the repair tool activated. I assumed that highlighting all and hitting repair would do the trick but that doesn't seem to be working. is there a way to repair all that I'm missing here..? If not I would hope to see that added in the future as I am unable to repair my ship without jumping to a shipyard now. Cheers
  8. There's an alliance update in the works that will allow for player-factions
  9. Sorry to hear that. Hopefully the worst is behind you at least. Thanks for the great mod! Take your time we could all use a bit of practice with patience anyways :D
  10. Hey great mod! I just switched to the beta branch and I was wondering if anyone has tested this out on beta since it this mod may be built off a bug (and that bug might have been fixed in the beta branch). Thanks in advance!
  11. Basically anything that's not a command mod should be added both serverside AND clientside.
  12. n0etics

    [Mod] Cargo UI

    Thanks for the feedback guys. I only speak English but what I'm gathering from Andy's post is that the /run command doesn't work client side on a dedicated server. I only play (and test) in a single player world. I'm working on some code that will allow it to run by adding a line or two to server.lua, and will have an update soontm Awesome! I look forward to the update! Thanks again!
  13. So my question is this: Will I be able to play on the beta branch with heavily modded files? I understand that if the modder didn't make the mod with the beta branch in mind there could easily be some issues that could arise. Still, I like the idea of playing a more up-to-date version of the game and I also want to keep my mods ;D (if this is in the wrong place please delete mods)
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