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DoorsMonster

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  1. You're right. Pure hull repair turrets do work in the current version. I'll test repair fighters as soon as I find a fighter factory.
  2. I think so. Once I depleted my shield and tested the turret and it works that way, so probably a 100% penetration chance would work.
  3. I used to be able to repair friends with fighters. I commanded my fighters to attack them and it used to work. After the introduction of pulse turrets they became useless.
  4. Guys, I reported this since August 2017, could you fix it now?
  5. I'm having the same isssue. Turrets with auto-targetting mode on are not seeking and attacking targets. But they work on defend and attack modes. Something similar happens to fighters, but I have not found yet what's the trigger. Fighters set on defend mode are not actively seeking targets that shoot me, sometimes. Btw xsotans are spawning neutral again.
  6. Btw, actually I liked to battle an enemy this strong, so I'd be glad if this isnt a bug.
  7. Hello, guys! I'm not quite sure if this is a bug, but I fought MAD scientist recently and he just one-shot my battlecruiser. After armouring my ship with rock, and facing them again, I understood how that sick dude managed to do that: MAD had 3 million damage/s lightning turrets. I know, I know, there's ppl with ships way stronger, but I feel that this scientist really went out of control. Cheers
  8. Dude, there's another annoying thing: repair turrets CAN'T bypass shields! LOOOL So repair turrets are totally USELESS
  9. I'm testing the beta branch and now repairing ships with repair fighters is no longer possible... WTF
  10. I'm playing in a single player galaxy, on 16.1 and I'm having the same issue after switching between sectors. Also all my fighters dissapeared and all my torpeados have gone. XD OUCH. Is anybody else losing fighters/torpeados?
  11. What version are we now? 15.9? Because on 15.8 that was not fixed yet... I'm at the work right now, I'll check it asap. In my post I forgot to add something crucial for the exploit to work, as I clarified on the 15.8 post: the trading post must be owned by the alliance and you need to use a player craft to trade with the said post. But, yeah, that'd be a super nice news if that exploit has been fixed already (15.8 still had that issue, I checked it) This is fixed now. The new update makes tradepost only gets a few items instead of an entire batch. Before update - you get 2300 Targeting system in one go - hundred millions profits. After update - you get about 40ish Targeting system in one delivery - just a few hundred thousands profit. Tradepost has been heavily nerfed, please Dev consider not overnerfing it into obsolete like smuggler's den/Resource depot. Oh, I just re-read your reply. I fear that exploit is not related to the amount of cargo dealt by the npcs, but the 2-way income problem present by using an alliance station, so it is still present. As I said before, I explained it better on the last lines of the 3 page of this post: http://www.avorion.net/forum/index.php/topic,4457.30.html
  12. Hi all, I can see a lot of suggestions about badass weapons, a dramatic game story, lights and everything, but IMO Avorion had 3 basic things to improve to fully use all it's potential, 2 of them seems to be fixed, 1 is pending: [*]Reduced number of players online per server. This seems to be fixed since the 0.13 multithreading update. We saw a no more than 8 players online because of the lag, now we can see about 35 and servers keep running fine. [*]Economy freezed. This was fixed with 0.13 update and the recent economy update + 15.8 patch. Before stations were useless, now we can have up to 5 sectors loaded per player. [*]Players never pvp because they almost never meet eachother. Somebody destroyed your ship while you were offline, wow, impressive, does it sounds familiar to you? My suggestion is changing the behaviour of something already present on the game: scanners. Use scanners to find players on the map. Ppl on the forum has really cool ideas about huge battles, weapons, bases, ships, fighters... I would never be able to imagine them, but all of that become pointless because you can't use those cool ideas to fight other players. If you find another player in the galaxy you are lucky. Why would you kill him? The most common reason of pvp death is some coward killed you when offline. And you can't take revenge because galaxy has 1 million sectors, are you going to visit each sector to find the aggressor? If you had some tool (scanners would be nice, currently they are almost useless) to find players on the map (maybe as purple blips, or navy blue, pink, turquoise.. any color), then the game would be more exciting. That doesn't need to be broken, they could have a decent range to let you chase somebody, or prevent you from an ambush. Also we need a way to prevent players from jumping out the sector: Okay, so you finally found a player you want to kill, you have 20m shields, 10m hp, like 500k damage, you deploy all your fighters, turbo on engines... oh, wait... your enemy already left the sector! Game already has hyperspace block features, that just need to be attainable by players. Maybe you could active hyperspace blocker and it would block both parts, attacker and defender which would force you to assume the consequences of the battle. Yeah, I'm waiting for that 0.16 "Combat update", too. I want to use those torpeadoes and kill those nasty fighters with my point defence, but we have no worthy rival (and fighting pirates and aliens becomes boring after some time no matter if we will have specialist or not) and a way to find oponents and keep them battling you is not listed on the goals of the combat update.
  13. Some ppl in the server I'm playing in reported issues with Resource depots. They said they were unable to sell iron to those depots despite they had enough iron, they had enough reputation and they were close enough. I have seen about 5 players with that problem, is your post related to that?
  14. I can confirm this issue. I also reported it since August 09 on my post: https://www.avorion.net/forum/index.php/topic,3764.msg20417.html#msg20417 Yeah, pretty annoying. I was in the middle of a Faction War and I decided to heal one of the sides... My allies ended up hating me. Just one repair shot, lost friends forever. Also if you try to use a player ship to heal an alliance ship (and viceversa) that doesn't work either. I found a way to work around it. Mount those repair turrets on fighters. Then just order those fighters to attack (heal) something and that will work as inteded. If you thought about having a dedicated healing ship, you can forget about it.
  15. Ty! I didn't manage to drag attention from the devs to this issue. That made me think I was not explaining it correctly. OK, as you can see, this is terrible. Now I'm seeing another player buying "any amount of avorion". I feel tempted to RUIN the economy of those cheaters by giving a BILLION TO EVERYONE. That must push up the prices of everything right?
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