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Avitus12

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Posts posted by Avitus12

  1. I would like to see a FOV adjuster implemented at some point, doesn't even need to be in the game options, just a ini fix or a console command will do.

     

    Who else would like to see this?

     

    If it is already implemented and I'm just being dumb could someone point me in the right direction...

    Yes I have looked in the InI, didn't see it there.

  2. A list of things that I would like to see implemented.

    :D

     

    1. Rare minerals that are very good at specific roles, (example, a material that is only good at shields, it would be like 30% better Avorion, but only about as good as Iron at everything else.)

     

    2. Bubble shield that you can set the size of, the bigger it is the more electricity it takes.

     

    3. Raming blocks that do like 400% impact damage to whatever they hit.

     

    4. Spin blocks, so you can make parts of your ship rotate.

     

    5. Placable and scalable particle effects, like fire, electricity, and ice, visual only.

     

    6. I'm going to assume that the module system is going to be rebuilt at some point.  If you keep it functioning similarly to how it is now here is what I would like to see.  I think two types of slots are needed, the first set, for hyperspace, radar/scaner and trade mods, these would be only three slots that you always have regardless of ship size, and only those mods can be placed in them.  The rest of the mod slots would work as they do now.

     

     

     

     

  3. My friend and I are loving the Alliance update, however, we have encountered something rather annoying, when we are both piloting a ship we have to get out in our drones to collect the loot that has been assigned to each of us, this is time-consuming and annoying.

     

    Solutions.

     

    An option that makes all loot that is dropped from enemy ships neutral, (the Alliance ship can already collect neutral loot)

     

    An option that makes all loot that drops from an Alliance ship kill assigned to the Alliance ship and not the people piloting it.

     

     

  4. Was working on the bottom right in this image. I have the basic shape, just gotta work on details now.

     

    139075986120130820225534_786.jpg

     

    Apologies Avitus12 for accidentally hijacking your thread!

     

    lol, its all good, the middle right ship almost resembles Talos...

    You should show me your ship when its done ;)

    Also I have started the concept for my next ship...

  5. Well its currently hard to balance anything, with such wild RNG deviations we have in game now...

    Balancing crew cost and such won´t work, because when you find one or two good trade routes, money will not present any problem for you in game (and it can be done so early, that you don´t have to care for them whole game).

    Balancing DPS by turret slots also won´t work, because its not possible to balance anything in game, when one lvl30 trinium turret gives you 300dps on 5km range, and another lvl30 trinium turret gives you 1000dps on 5km range. There is no way to balance this, unless rng spreads are cut down HARD. I mean, those deviations should be more like 30% max for same tech, not 300%...

    Same for trade routes, one gives you 200k per trip, another in neighbourhood sector gives you 10mil per trip... what the f***

     

    Agreed, in the games current form any balance to do with costs wont work to well but it may become viable at some point.

  6. I suggest A feature that makes more mass harder to cove with shields.

    At the moment shielding is a constant for a very small ship to a very large ship, when the large ship might have 1000% more surface aria for the same amount of shielding to cover.  Another way of putting this is a shield block that gives you 10k shields on your small ship would give you 1k on a ship ten times the size.

     

    Thoughts?

  7. nobody is going to agree on this. and in a game like avorion, player mileage will vary vastly due to their own ship design ideas.

     

    the best of both worlds would be an adaptive system upon which the current difficulty systems operate, which will change npc ship designs, strength and numbers based on the players ship or fleet, using the difficulty as a modifier for speed and severity of adaption.

     

    eg,

    -the player uses a single huge ship, with high rof/dps weapons to devastate a few sectors, the game gradually adapts the npcs to use long range artillery and agile ships to avoid getting hit.

    -the player uses a fleet of corvettes to devastate a few sectors, the game adapts to use fewer and larger ships with flack burst weapons that are better for killing these threats.

     

    We will most likely never see a difficulty boost of the 500% that I have asked that would make the game much more enjoyable for large ships, however I think the dev's can clearly see the case I am making and understand that the game is completely broken in some arias now.

     

    An adaptive system would be a nice solution but a lot of work to implement, it can also feel unnatural and unrealistic if not done well.

     

    The dev's have asked to give feedback on weather we think the game is to easy so hear I am saying it is.

     

    At the moment I will take any solution to make the game harder, I don't mind what it is.

     

    Content that will provide additional challenges has been mentioned such as more bosses, but who knows how tough they will be...

     

    I am a game developer myself and I take balance VERY seriously, I'm experienced with balancing how hard the enemy is and it can be a tough job finding the sweet spot, especially in a game like this where there is so much to take into equation.

     

    What if they came up with a way to limit the size of the ship. Or just reduced the max slots from much less then 15 so that kind of dps isn't possible.  You can balance damage too ways. increase npc's or nerf players.  Players always scream when being nerfed but the game isn't released yet.

     

    IMO its not the number of slots, its the power of the turrets and how many a player can have in comparison to the AI the AI needs to be equipped with better turrets and more of them, there is a soft cap on how large you can build your ship, and its how much your crew pay is, maybe bumping up the cost of the generals and lieutenants and other ones like them would slow progression and make larger ships less economically viable.

     

    Another way of putting a soft cap on late game ship power for the player would be to make higher level turrets much larger and heavier, this wouldn't do much but it all adds up.

     

    Adding a feature that makes more mass harder to cover with shields would be very effective also, I mean if you think about it, at the moment shielding is a constant for a very small ship to a very large ship, when the large ship might have 1000% more surface aria for the same amount of shielding to cover.  Another way of putting this is a shield block that gives you 10k shields on your small ship would give you 1k on a ship ten times the size.

     

    I feel there are many solutions to be found if we look... in fact I'm going to add this shielding idea into the suggestions thread XD

  8. Tn systems where the view is clear you should be able to see the galaxy when you look in its direction... just like looking up at the night sky on earth.

     

    Could dynamically update as you get closer also, so in the core you would see stars all around...

     

    I know this is probably a stretch...

  9. Holy hell.. I am currently at core distance 316 with 250k hp ship with 17 turrets almost at 3k fire power from found only.

    Stage 1 aliens not to bad.. stage 2 actually need help... stage 3 was suicide lmao. I have 6 stages of spawns, further in the harder they get.

    They even had up to 3k fire power and 100k+ hp and at 10 ships.. my shields got melted! I had to run fast haha. Going from 395 distance to 316 these guys got like 8x harder!

     

    Getting some really nice drops though from winning, almost 400dps tech 24 chainguns! Really enjoying this! I am actually scared to open fire on xsotans lmao

     

    I did say late game... tech 24 is barely scratching mid game...

    I'm glad your having fun ;)

     

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