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Tigron

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About Tigron

  • Birthday 07/29/1965

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  1. Laserzwei? can we get the loot mod to work with the newest CC? https://www.avorion.net/forum/index.php/topic,4694.0.html this is the mod I was trying to get to work, can you fix it so this works or right it into the current CC mod?
  2. can we get a fix for the newest update to the carrier commands. I added the lines but in the settings of the command box all I have is attack settings, it no longer scroll down to the other commands.
  3. "The problem is that the targeting system seems to be not individual, (Aka each fighter manages its own target) but linked as a whole to the whole squad. So if one fighter has a differing target to another and its in the same squad, it causes them to loose their targets." read this nexus and can you do this...... can you order each squad a target instead of each fighter?
  4. Seen the other post you made about it, wish I knew enough about the coding to help, but you have the right idea seems with the modding community to ask for help. Which files are you modding maybe with my limited experience I can toy with it and see if I stumble onto the right part.
  5. great work, wish I could figure out the code like that. whats the deadline your shooting for to have a new release? I know it will most likely take longer, I use to do programing but that was back when machine and basic was the big thing, I just cant seem to understand compilers and scripts.
  6. awesome work nexus, question.....limit of number of fighters per wreck? so if I have 10 squads of salvage fighters does this mean carrier salvage will work on more than 1 wreck at a time?
  7. the loot system I think is hardwired into the game code, have talked with Nexus in the carrier commands mod about trying to get fighters to pick up loot before doing salvage but its not possible in that respect.
  8. Tigron

    enemy fighters

    From what I can distill from other threads on this, they become/stay neutral when the ship that controls them is destroyed. But they will still have you as their target. Only way seems to be to manually shoot them down for now. which is exactly what I was talking about, thank you Splutty. this is why I listed it as a bug. if they are firing at you they should be noted as hostile even if the mothership is destroyed.
  9. Tigron

    (req) Transactions

    Would like to see a tab or something of that nature that can be pulled up to show player ship and stations transactions. If a station buys a product or sells a product I would like to see a transaction sheet showing what was bought or sold so to decide if it is profitable or not.
  10. also, another idea is if you can modify the salvagers to pick up modules and material first then begin salvaging since modules despawn faster than the wreckage.
  11. Tigron

    enemy fighters

    your missing my point, its not the large xsotan ships that are bugged, I know they are neutral until I fire my weapons. its the FIGHTERS that remain neutral while they are firing at my ship, does not matter if I fire at them or not they remain neutral.
  12. Tigron

    enemy fighters

    yes talking about the xsotan, however even when they are firing at my ship they are still neutral to targeting.
  13. Tigron

    enemy fighters

    I have noticed that enemy fighters attacking your ship show as neutral and independent targeting turrets will not engage them
  14. I thought it might be a game bug and not in your mod, just wanted to cover all bases just incase. Love the mod, works like a charm. some commands I think might make it better would be a recover and launch all fighters. if its possible.
  15. Nexus, not sure if its a bug in the mod or in the game but think it may be in your mod. enemy fighters show as neutral when attacking your ship. sent in a bug report just incase it was a game bug but you may want to check the coding in your mod to be sure. other than that the mod works great, love it.
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