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warknighterin

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About warknighterin

  • Birthday 12/19/1990

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  1. Gyros seem like a good idea. though i'm still insisting on being able to turn my engine so i get the same things as the rotational block but better. seriously though what part of ''more needy and weaker'' sounds.. well.. sound.
  2. so practical ships eh? like how real life space ships would be?... hmm.. then you can forget about shields fighting trading and all that good stuff that makes this game a sandbox universe. just make a small crew quarters with some computers cores and thrusters attached to it aaaand you have a realistic space station.
  3. the name of this update should be ''Drifting in the 90's''. it feels like as long as i don't build my ship OUT OF thruster blocks i'll be drifting like takumi. Actually there are a couple of things i want to add. if thrusters eat MORE energy while giving LESS than engines... who in the right mind would use thrusters instead of engines! it doesn't seem realistic to me. and can we get our ships to be transparent when the camera ''gets too close''? because while aiming if the enemy is on* my up or down i cant even see them to shoot them. and broadsiding in this game is not practical because when i place 1 turret.. i just place it THERE and not 1 for each side. this may seem whiny but they seem to be more of problems rather than design choices.
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