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animark

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Everything posted by animark

  1. This Idea would be not completely bad if Avorion was a AAA Title with dozens of programmers behind it to realize such a complex system besides solving the "usual" THOUSANDS of problems, bugs, gameplay optimisations etc....... The thing is the system in place is already very addicting as a matter of fact that getting weapon drops and the hunt for better(random) weapon stats is one of the main driving factors of the game! (Its like Diablo 2 or 3 ;D ) It is much more fun than material hunt! (salvage/mine ::)) And larger more complex weapons would also affect fps performance. Building weapons you want is already in game and thankfully not too powerful as you need to trade for components. So a really bad Idea in this case! What we need is a good weapon balancing ! This is what matters in the long run for SP and especially for Multiplayer!
  2. Hi AVORIONS! This game got me like out of nowhere! :o I already gave up the hope for a second part of Freelancer, one of the best space games ever. :( But here it is, a hope for all Freelancer fans! ;D And the most important part is that unlike the X Series the controls are easy to manage. :P It is very user friendly and that is what mostly mattered for me. 8) Also the building mechanics combined with the hunt for better weapons are the main factors for its addictiveness! ;D So the only thing this game is missing on my account is finesse in story telling. While even freelancers story is little weak , Avorion is almost a blank in that field. :-\ But that can always change since there is still some time to release! ;)
  3. This Patch is Awesome! ;D Koonschi you are a coding GOD! In this short time you really made both gamer factions happy by letting them decide how to fly a ship.(reality vs. arcade)
  4. Hi Koonschi! I noticed a bad KI behavior with freighter ships ramming the stations they want to trade with and destroying the docking port in the process! :o This might be because of the new thruster system ? The brake speed of the models may be too low...
  5. But the thing is that most AI ships are quite big as well ;D So you have to have a big ship later on to survive.
  6. Keep on the good work! I think you will find the balance one way or the other. The directional thruster was a good thing! :D Viel Erfolg!
  7. Hello to all Avorionados! 8) I want to point out that the new thrusters are a little bit better now but still feel weak! The "realistic" physics are quite annoying from my point of view. A big issue is also because of the new physics, AI is now making a lot more mistakes! If we say in a distant future where ships can warp around it will be logical that they would have anti-inertia(/antigrav) systems in place so they dont move that sluggish like a snake. And thrusters in that time wont be the same as today(like lame rockets) If you want to play with todays technology you have "Kerbal Space Program" or "Space Engineer", but please dont make this game a pure gravity simulation :-\
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