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Charless

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  1. Does the size stat of a fighter effect how many hanger slots it takes up as well as make it visually larger?
  2. Cant wait for combat update 2, however I'm also curious how the weapon designer will work, will you be able to generate custom turrets from every random drop, or will you only make them at factories, will you be able to download blueprints like with fighters, how will barrels work... I'm really interested to see
  3. I could make a google doc where we can put together our suggestions and work on them more and add to it. Then we could post it as one...
  4. Here let me add my suggestion to this, combined I fell this would as well as this suggestion " A Breathing Universe: Making the Galaxy of Avorion Alive Avorion has the potential to be an amazing game. Every update seems to add another dimension to the game. The combat update most recently showed us how amazing the game can be. So looking forward to the future, here are some Ideas on how to make the universe seem more alive. Factions: The faction system in the game is already pretty decent. The names are cool, the territory map is cool. The different ship designs is cool. One thing is missing however: Factions seem like massive monolithic never changing groups. Occasionally a massive fleet battle will take place. Two battle groups will clash for control over the sector. There is just one problem: No Matter who wins, the faction territory never changes. And the invasions are just that invasions. They are not part of a larger war for dominance. Here's what I'm proposing: the war update. The war update would add in several key features War: Factions would either due to hate or player actions go to war from time to time. During a war factions would launch offensives, counter offensives, small shipping raids and excetera. Merchant ships would be attacked. Territories would change hands and near jump gates defensive stations would be set up. Which ever side wins would engulf the other faction either partially or fully, and sectors decimated by war would be rebuilt. During these wars a faction your allied to would give you a privateer license or give you tasked. Privateer license would grant you license to attack enemy civilian targets without a general loss of reputation, you would also be allowed to keep cargo you take. If you are a powerful enough player, you can be tasked to assault a sector. This update would also include several other features: quantifiable fleets: Currently factions have unlimited numbers of ships. Obviously in a war this would not due. So most factions would have a shipyard sector (one if small, multiple if larger faction). Factions would also have quantifiable credits, so no infinite funds, quantifiable resorces. When becoming allied with a faction you would slowly learn the capabilities of each faction. Ships would be grouped into fleets. This would make factions seem more real. Over time factions would grow. Either from your aid or without it. Sector in motion: Sectors devastated by war would now slowly regrow. New stations, mines and gates would be built. Further Selling a mine asteroid to a faction would see a mine slowly be built on it. Another thing needing improvement is Trade and civilian ships. IRL trade ships don’t follow random routes. They follow trade routes. In game this would be the same. The update this would be included would be the Shipping update. Shipping update: This update would see the improvement of trade and generally make the universe feel more alive. Sectors connected by warp gates would connect into larger trade routes. These would see convoys of ships like in the game already move slowly through sectors. Carrying specific cargo and selling. This would make trade seem much more alive and really aid in the galaxy being complete. This would also allow a player to wait for a enemy convoy and ambush it reliably." http://www.avorion.net/forum/index.php/topic,4487.msg24214.html#msg24214 Then the game would feel truly alive
  5. Ive noticed this also, I also belive that ai just needs an overhaul in general
  6. A Breathing Universe: Making the Galaxy of Avorion Alive Avorion has the potential to be an amazing game. Every update seems to add another dimension to the game. The combat update most recently showed us how amazing the game can be. So looking forward to the future, here are some Ideas on how to make the universe seem more alive. Factions: The faction system in the game is already pretty decent. The names are cool, the territory map is cool. The different ship designs is cool. One thing is missing however: Factions seem like massive monolithic never changing groups. Occasionally a massive fleet battle will take place. Two battle groups will clash for control over the sector. There is just one problem: No Matter who wins, the faction territory never changes. And the invasions are just that invasions. They are not part of a larger war for dominance. Here's what I'm proposing: the war update. The war update would add in several key features War: Factions would either due to hate or player actions go to war from time to time. During a war factions would launch offensives, counter offensives, small shipping raids and excetera. Merchant ships would be attacked. Territories would change hands and near jump gates defensive stations would be set up. Which ever side wins would engulf the other faction either partially or fully, and sectors decimated by war would be rebuilt. During these wars a faction your allied to would give you a privateer license or give you tasked. Privateer license would grant you license to attack enemy civilian targets without a general loss of reputation, you would also be allowed to keep cargo you take. If you are a powerful enough player, you can be tasked to assault a sector. This update would also include several other features: quantifiable fleets: Currently factions have unlimited numbers of ships. Obviously in a war this would not due. So most factions would have a shipyard sector (one if small, multiple if larger faction). Factions would also have quantifiable credits, so no infinite funds, quantifiable resorces. When becoming allied with a faction you would slowly learn the capabilities of each faction. Ships would be grouped into fleets. This would make factions seem more real. Over time factions would grow. Either from your aid or without it. Sector in motion: Sectors devastated by war would now slowly regrow. New stations, mines and gates would be built. Further Selling a mine asteroid to a faction would see a mine slowly be built on it. Another thing needing improvement is Trade and civilian ships. IRL trade ships don’t follow random routes. They follow trade routes. In game this would be the same. The update this would be included would be the Shipping update. Shipping update: This update would see the improvement of trade and generally make the universe feel more alive. Sectors connected by warp gates would connect into larger trade routes. These would see convoys of ships like in the game already move slowly through sectors. Carrying specific cargo and selling. This would make trade seem much more alive and really aid in the galaxy being complete. This would also allow a player to wait for a enemy convoy and ambush it reliably. (WIP)
  7. Ive also suggested in the past a trade rout system, along jump lanes, this would make the universe feel more alive then random factions, and the completly empty sectors would still have convoys moving through. This would also allow you to set up ambushes on convoys. You would also when you gain your own terretory set up these trade routs. Other ideas to set up better more alive sectors is see damaged ships limp off to repair docks to get repairs. Have the Ai use cargo shuttles, and allow cargo shuttles to bring crew and supplies to ships. THis would be for very late in development
  8. Really nice! How long did it take to shoot down all fighters with those flack cannons? Do the storage blocks explode if they get destroyed with torps in them? whats the max damage a torp can do against shield and/or hull and how long does it take to reload one? That flack is so cool :()
  9. I hope Torpedo blocks will get proper texturing of a block (hopefully simular to that of VLS systems IRL. Right now their look as a normal hull block is peving
  10. So, do the point defense systems work well?have not gotten the chance to test them yet
  11. what we need, is more system slots and/or specialized slots to allow multiple turret modules per rank of ship size(as opposed to 1 slot = 1 ship rank processing size), otherwise you'll never have enough fire power. I'd say PD weapons should be able to fit say for Chain guns, with very low damage, four per turret slot. Missile CIWS 1 per slot and flack: two per slot
  12. Ill check into that, do your fleets stick with you?
  13. I like the suggestions, I would also like to see the speed issue fixed. All AI controlled ships seem to have a speed cap. I made a destroyer that goes 1000 (forget what the unit is) To escort my cruiser that goes 600. I expected the ships to match my speed and hold with me or slightly behind me. To my suprise however, the ai controld ships which were capable of going twice my speed lagged behind and fell behind. I hope this is fixed soon
  14. I never reported you, I was just saying, you have ignored the fact that the game is very early on. If you had a bug to report you could have done it in a better fashion. take the invincible fighter problem: Hey I was experiencing a bug with fighters not being killable, Does anyone else experience this as well? Its making it very hard to play in Multiplayer. This is constructive and does not portray the attitude you have been bringing.
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