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acc

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Everything posted by acc

  1. Sorry, I was really busy. The tiny mining ship will be released soon :)
  2. Sorry for the delay, but here's the next one. Please leave some feedback :) #5 - Ahoy Xanion
  3. Thanks :) Yeah, it's meant to be for mining fleets. It's small and cheap, but effective. Of course, when it's done :) Crew is one mechanic (or was it one engineer?) and 8 miners. It has one upgrade slot, so you can add a turret upgrade. That means you can have up to 4 mining (or salvaging) lasers on that thing, but only ones without the "uses energy" trait or you will run out of energy all the time. It also has a small shield generator and a small integrity field generator, so it goes not instant poof on a hit. And there is also one last crew space for a captain, so it can do all the work alone. Here's another screen with a default root block for scale:
  4. acc

    Kaine Corp

    I like your designs. My favorite one is the Titan 2. Well done :)
  5. I can confirm that. But also had that issue before the latest beta built.
  6. I'm working on a tiny miner. It's not bigger than 3 or 4 default blocks. More Screens: Imgur Album
  7. Here you can get my ships. If you want to see them in action, check out my Video Thread :) [glow=blue,2,300]Sladdy Raza (II)[/glow] The "Sladdy Raza" is a heavy armored, multi purpose, modular, tactical Destroyer/Cruiser with a 200+ crew. Modular means: it is a titanium armor frame with racks, which can be easily changed to fit your mission profile and needs. It comes also with some modular extras, like working platforms for mining/salvaging and much more in the future. View Specs View Album on Imgur Download XML-File [glow=blue,2,300]Shippy Mc Shipface[/glow] Just a simple, armored starter ship. View Specs View Album on Imgur Download XML-File
  8. Version: 0.10.5.7633 When youre moving and holding CTRL to look around the prograde marker just vanishes, until you stop holding CTRL. Reproduction: [*]Activate prograde marker in options [*]Accelerate forward [*]Hold CTRL [*]See the prograde marker vanishing
  9. Version: 0.10.5.7633 When the flight assist is disabled braking (S key) has no effect. yaw/roll/pitch does still work. Ok, seems like braking does work, but no visual effects on the braking-thrusters are visible. Applies to directional and omnidirectional brake-thrusters. Reproduction: [*]Disable flight assist [*]Accelerate forward [*]Use S key to brake [*]See no effect Btw. despite the flight assist being disabled, the ship still brakes (very) slowly on it's own (no visual thruster effects visible). I would expect, with the flight assist disabled, there should be no auto-braking at all.
  10. My personal highlights so far are the prograde marker and the switch to disable flight assist. Thank you <3
  11. acc

    Custom Fighters

    Awesome! I totally have to try that out. Thanks for your work :)
  12. XML-Files of the Sladdy Raza II and Shippy Mc Shipface are now available at the bottom of the first post of this thread. Aaand there's the next episode. Enjoy! #4 - Research & The Hateful Gate
  13. acc

    Gyros Please?

    Hide thrusters somewhere. They will still magically function. There you have gyros :)
  14. Version: 0.10.4.7565 If I get one row more of turrets I would not be able to assign them to a key. Possible solution: a scroll bar.
  15. Thank you :) Of course, if I can find the right one.
  16. I like this one. I can't stand that modern crap with all that overlays and notification and unnecessary effects. this forum is simple and functional, focused on the content. that's how a forum should be imho.
  17. Interesting idea. But what's the purpose of it? Like what does eating/drinking/washing do in terms of game mechanic?
  18. Next Episode is out :) #3 - Border Ahead First Adventure of the (new physics overhauled) Starship Sladdy Raza. Pirates, Aliens and a Border ahead!
  19. Did some further testing and rebuilt my current ship. had definetly to get rid of some armor and integrity field generators, to get the space for more/bigger thrusters, without having to change the overall design. It was about 1.5h work, but ok. I also changed the thrusters to directional ones, since I had them already set up as directional thrusters in the first place. Definetly need some more time to get used to the new flight-physics. Still a lot of splippy-sliding, over- and underestimating of acceleration/velocities and brakethrust. overall the changes are sane and feel good. but I still think the thrusters could have a little bit more power. there is just one thing bothering me: stacked thin thrusters produce still more thrust than a single block of the same size as the stack. I think that calculation needs to be fixed, so that the thrust of stack and single block equals. Btw. I'm missing the prograde pointer to the retrograde pointer. that would be great ;) Speaking of wishes...: a key to switch auto-brake on and off <3
  20. Have you tried directional thrusters yet? ahm, yeah, kinda. but that would make it worse, because they have the same thrust as the omnidirectional thrusters. at least the patch notes say that. before the patch my ship had like ~ .2 rad/s in pitch and roll, now it's around .02 rad/s. with the new physics .2 would be already pretty bad, but .02 is just breaking it's functionality entirely. now I can brew coffee while the ship turns around :D I'll definetly do more testing later, have to head off now.
  21. well, I think the thrusters got nerfed too much. to make my latest ship properly pitch and yaw again would mean I have to add some more huge thrusters. but the ship has already lots of thrusters, so it would ruin the entire design pretty much. I do like the new physics tho, but thrusters need to get more power again or future ship designs will be thrusters only with a little bit other blocks inbetween. and I don't think that's a good thing for designs/the game in general. so my testing result and opinion: keep the physics, but give the thrusters much more power.
  22. wreckage despawn time should be simply an option in the settings, like a field where you can type in a number for minutes, where zero would be "never despawn". so slow computers still can profit in performance from a low despawn time and people with good machines can have the full glory of all the space junk :D
  23. yeah, I personally would kick out the premade fighters out of the game and change the hangars to basically ship storage, where you can put in your own fighters/ships. to make own fighters the game would just need much smaller root blocks, to built fighters on. and simply merge the pilots and captains into one crew-type. in terms of gameplay it would basically balance it self, because it's really expensive, in terms of crew payment and building the ships. also you have to carry all that weight around. plus: the mass of the stored ships should be added to the carrier as well, while the ship is stored.
  24. that shape is definetly missing and can't be built by combining existing ones, because geometry. as detail-fanatic I would love to have that too <3
  25. They don't produce more thrust overall anymore. Stacked thrusters produce more thrust in a specific direction, but lower thrust in other directions. If you would compare only the braking thrust, then sure, it is benefit, but you are sacrificing something in the way actually. And you can't get as much benefit as you want anymore. Already talked about it in this post: http://www.avorion.net/forum/index.php/topic,1797.msg9087.html#msg9087 ah, yeah, that makes sense. now I get it. thanks :)
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