Jump to content

acc

Members
  • Posts

    35
  • Joined

  • Last visited

acc's Achievements

0

Reputation

  1. Sorry, I was really busy. The tiny mining ship will be released soon :)
  2. Sorry for the delay, but here's the next one. Please leave some feedback :) #5 - Ahoy Xanion
  3. Thanks :) Yeah, it's meant to be for mining fleets. It's small and cheap, but effective. Of course, when it's done :) Crew is one mechanic (or was it one engineer?) and 8 miners. It has one upgrade slot, so you can add a turret upgrade. That means you can have up to 4 mining (or salvaging) lasers on that thing, but only ones without the "uses energy" trait or you will run out of energy all the time. It also has a small shield generator and a small integrity field generator, so it goes not instant poof on a hit. And there is also one last crew space for a captain, so it can do all the work alone. Here's another screen with a default root block for scale:
  4. acc

    Kaine Corp

    I like your designs. My favorite one is the Titan 2. Well done :)
  5. I can confirm that. But also had that issue before the latest beta built.
  6. I'm working on a tiny miner. It's not bigger than 3 or 4 default blocks. More Screens: Imgur Album
  7. Here you can get my ships. If you want to see them in action, check out my Video Thread :) [glow=blue,2,300]Sladdy Raza (II)[/glow] The "Sladdy Raza" is a heavy armored, multi purpose, modular, tactical Destroyer/Cruiser with a 200+ crew. Modular means: it is a titanium armor frame with racks, which can be easily changed to fit your mission profile and needs. It comes also with some modular extras, like working platforms for mining/salvaging and much more in the future. View Specs View Album on Imgur Download XML-File [glow=blue,2,300]Shippy Mc Shipface[/glow] Just a simple, armored starter ship. View Specs View Album on Imgur Download XML-File
  8. Version: 0.10.5.7633 When youre moving and holding CTRL to look around the prograde marker just vanishes, until you stop holding CTRL. Reproduction: [*]Activate prograde marker in options [*]Accelerate forward [*]Hold CTRL [*]See the prograde marker vanishing
  9. Version: 0.10.5.7633 When the flight assist is disabled braking (S key) has no effect. yaw/roll/pitch does still work. Ok, seems like braking does work, but no visual effects on the braking-thrusters are visible. Applies to directional and omnidirectional brake-thrusters. Reproduction: [*]Disable flight assist [*]Accelerate forward [*]Use S key to brake [*]See no effect Btw. despite the flight assist being disabled, the ship still brakes (very) slowly on it's own (no visual thruster effects visible). I would expect, with the flight assist disabled, there should be no auto-braking at all.
  10. My personal highlights so far are the prograde marker and the switch to disable flight assist. Thank you <3
  11. acc

    Custom Fighters

    Awesome! I totally have to try that out. Thanks for your work :)
  12. XML-Files of the Sladdy Raza II and Shippy Mc Shipface are now available at the bottom of the first post of this thread. Aaand there's the next episode. Enjoy! #4 - Research & The Hateful Gate
  13. acc

    Gyros Please?

    Hide thrusters somewhere. They will still magically function. There you have gyros :)
  14. Version: 0.10.4.7565 If I get one row more of turrets I would not be able to assign them to a key. Possible solution: a scroll bar.
  15. Thank you :) Of course, if I can find the right one.
×
×
  • Create New...