Jump to content

Archonious

Members
  • Posts

    4
  • Joined

  • Last visited

About Archonious

  • Birthday 01/02/1987

Archonious's Achievements

0

Reputation

  1. Normally it was fine for week or two. Then it just happened after game launch. BTW I set minimum quality of background and planets, that solved issue with background (screen 1). But I still experience map issue, that make gameplay really bad =(
  2. Hi Got some graphic issue for last week (got it before, but it gone by itself). To explain, I will add some pictures: And image of the map, the worst part of problem I updated all vido drivers, changed video settings, but still have this problem. P.S: Have Nvidia GeForce GTX 745
  3. Normally this mean = Close the thread. Thanks. Suggestions was little part of the post. Feedback was the main one.
  4. Hi everyone =) I play Avorion few days, so I don't pretend on expert level. I didn't explore whole game and don't rush to do that. But I would like to share my vision and experience with you. Possitive Sides [*]Building model. I really love idea to create 5 blocks variations, so we have thousands of blocks in the end. [*]Combat system. Decision to use hybrid system of destruction and health is really great idea, in my opinion. As great example, stick-style enemies, that can't be destroyed by shooting in middle of craft. Maybe sound bit illogical, but it creates more balance for game (IMO). [*]Upgrades system. Big ships, Big updates. Absolutelly fair! Support. Maybe would be cool to have more slots with overall power reduction of upgrades. [*]Crew system. Simple, but very nice. Special jobs, crew experience, performance. [*]Actually there are a lot of things to speak. Overall, I like this game, so that is the reason why I make this feedback. Negative Sides [*]Alliens Ships. That is one of the first things I didn't very enjoyed. Their relation or combat flag changed to aggressive as soon player use any kind of weapon. I think, itr could be much more fair if: Aggression activated if armed weapon used Aggression activated if weapon used in close range (10km or less) Aggression activated if allien receive damage from player 2. Blocks model in HUD. I find many blocks looking very similar, so that not very easy to find block you need. 3. Cargo system. I was very disappointed for being finned instantly after location enterance. It would be very good to have some kind of warning message and visual mark in cargo window. So player will know what is under the risk. 4. Build and Repair in open space. Of course there are two sides of coin in this part. Simply saying, I find it very strange, when player can repair/build ship any time and any where. But let speak about this bit later. 5. Illogical block performance. I mean thrusters that act greatly while fully covered. Or Solar panels under armour. I don't mind it if to play casual mode (easy/normal), but choosing closer to insane difficulty (or at least option in world setting) abilities of some blocks need to be canceled if they are covered by other bocks. Improvements 1. Difficulty levels I would like to speak about insane dificulty. If normal/easy could be absolutelly illogical and casual, to give players easy game. I think insane difficulty need to contain more difficulties than just "Stronger Enemies" -Come back to build and repair system. I think players need to have limited ability to restore ship (after payment), let's say 100% in 100 minutes. So 10% restore would take about 10 minutes. If player want to restore ship faster, he/she need to use shipyards (instant or very fast) or improve crew (increase about for 10% MAX). -Very similar about weapon and upgrades systems. If player change it, it must require some time to set it. So about 5 minutes would be fine. -Overall, many of information in this post could be part of option in game menu when creating the world, or be a part of higher difficulty levels. 2. Mining ans Salvaging systems Minor improvements: -Change effectivity to % as "18,5 = 18,5%". I bet many new players could be confused what that mean, if they didn't see tips yet. Easy improvement. -Add information about what resources can be harvested. I spent about 10-15 minutes to find information why I can't mine Neonite with my legendary mining turret. Not everyone know that "Iron" turrets can get "Titanium Ore" max. -Change auto-aim for these to types of turrets to closest asteroids/wreckes. Sometimes turrets stuck and aim to item miles away from the ship. 3. Crew requirements displayed bit wrong in building mode. So system use minimum level and not current situation of crew. I think this part of formula need to be upgraded and use "Performance" of crew as well. 4. Upgrades and Weapons. -Mark possitive effects with green colour, negative effects with red colour. I still confused about some warp-drive upgrades. -Some upgrades make no sence at all. Like mining upgrade or "C43 Object Detector" within the sector. 5. Repair cost display. It is not very important improvement, but I would like to know how much I need to pay before I pay. 6. Add more information about turrets amount increase. 7. Parameters improvements -Distance in m/km (weapon) -Speed dispay in actual numbers (currently bar only, if I'm not wrong) -Display of time left for missions (Add timer) -Weapon DPS (averge) based on Damage and Fire rate (or maybe better). -Search option in building mode. Also sort/dispay option by weapon types. If I want salvage weapon, I want only salvage weapon be displayed. It is very annoying to search weapon type in hundreeds others. Bugs Not many I found. But anyway: -Generator/batteries upgrades (energy recharge rate) do not work. Shield recharge with same speed with or without. Energy generation on same level with or without. -"C43 Object Detector" do not highlight and notify about interesting object in sector. Maybe I didn't get what it means, but I find it broken. -Use OBS for streaming, and game freezes if swap scene sometimes. On next scene swap game will be crashed. Suggestion List 1. Trainings or Research. I would be very happy to see something like character upgrade system. So in beginning player can build small ship, use weak systems, have limited crew and other. Mainly, player activity is very limited. To get more and be better, player need to research technologies. Samples of upgrades: -Size of ship (m3) -Usage of higher tech level items -Size of crew -Effectivity of damage, protection and other parameters -Usage of new modules (so in the beginning of the game (*insane) player can't usa anything else he/she already has. If player find new upgrade or weapon, player need to have necessary skills to use it. 1.1 Experience. Resource for trainings. Player choose training type, then start get the experience and fill up an experience bar. Experience gain examples: -Constant - very small amount -Damage - small amount -Kill - average amount (based on Omi of enemy) -Missions - up to high amount (based on missions difficulty) -Exploration - small amount 2. New missions like "Kill", "Protect", "Defence" and others. Action missions. Maybe they are already in the game, but all I saw was "Get this in 30 min" or "Go to xxx:yyy". _____________________ I am still exploring this game. So some of these ideas/feedbacks could be not actual. And in the end, thanks for good game =) Best Regards, Archonious
×
×
  • Create New...