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Hûvy

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  1. The game does feel to be gaining a steady increase of players though, there are more YouTube videos, streams and user creations everyday, but i cant predict how long we will still get new players for if nothing changes
  2. I know there is a way to keep a sector loaded after you leave it so that everything in it keeps running its course, but im not sure if its a mod or something in game. But having to pay everyone while they arn't doing anything it rather annoying
  3. Love the idea + 1 what if you could sell map information like you can in elite:dangerous ? if we ever get co-owned player factions this would be a must to share map info
  4. They need to be harder at higher levels but spawn a lot less, because atm i am trying to set up a home sector for myself but with attacks almost like every 10 mins its rather annoying since i have to divert my attention for a few minutes
  5. I do like that aspect though, it needs to be improved yes, but i do like the lack of restriction and some of the current ones. As i like going around trading in high level areas for a while before doing anything, maybe going out and fighting should be more rewarding than flying around looking for sell-able asteroids ?
  6. Thank you for the correction on Ogonite and Trinium I do quite believe that resources are infinite not from asteroids but from AI attacks and recourse traders(the amount you can get from traders is quite low tbh), with a good and organised team of people they could farm to get almost anything. I see salvaging as being better to mining. I haven't been in the center for a huge amount of time, but from my time in there i found quite a bit of Avorion but if it really isn't that plentiful as i think then ill concede on that point, but my concern is that it could be farmed in large amounts I agree that the faction can be beaten by teamwork and coordination, but i don't want the game to be a game of biggest guns and power, i don't expect the middle faction to have a iron grip on every sector but they would have enough under control to get large amount of resources. Exodus wrecks would be a great way to get resources but i don't think it would be able to match the amount compared to people farming the AI attacks, it would definitely be enough to be useful I don't really care about a win condition im more concerned how fun it would be to play, personally i wouldn't want to grind for weeks on a hope to defeat someone. The game might not turn that way, but im just throwing out my ideas hoping its kept in mind while the game develops. Im not bashing the game, i love it to way to much actually and don't want to see it fall like others have because it wasn't so fun for some casual people For one person that is a lot, but in terms of a whole player run faction that wouldn't be a problem to maintain. I even hope more than one person can run a faction or have vassals ect
  7. But consider how fun that would be to play against, like once that happens there isn't much point in playing any further on the RTS side if they are guaranteed to win from that point on
  8. That would be in a universe that has been active for a whole, i imagine a arms race in news servers for the core and whoever holds it basically does win yea, because of the advantage of the amount of avorion they would get. Im not saying its impossible to beat someone in the center it would be harder for the person wanting to attack them in terms of the amount of effort they will need to put in compared to the avorion rich faction. I also don't imagine a "win" scenario unless someone owns the whole universe on a server How does the attacker have an advantage ?
  9. You could be right, but remember almost everyone is going to want to have avorion and to want to have a lot of it, the factions will be looking for dominance and want a edge over everyone else.
  10. I understand that, but i don't want it to be a case of someone owns a source of power that gives him a lot more power relative to everyone else, therefore he stays in his position for ages because he outclasses everyone else
  11. I do think that it would be a lot trickier for the difficulty to make sense, i was thinking of more the line that you can still have the Avorion at the core and the other resources radiating around it as it is now, but in a way where the lower end resources are still the most common anywhere. Like the dude in the middle could still have Avorion, but Avorion would now be a strategic resource rather than the default resource to build ships, players would need to take into consideration what they are going to use it for and not slap it on everything. When i say strategic recourse i mean for like one player it would still be a lot, but for it to be used in ship designs around the faction or specialized ships it would need to be debated heavily how it is used. Weapons are another thing i want to talk about but i think that is for another related discussion
  12. I kind of like the random names, it makes the universe feel that more divers since we cant pronounce every name like we would other languages
  13. Ive talked a bit about this on Reddit and i wanted to share my thoughts where as well. I do realize that the game is not finished and that things are due to change, but i just want to throw this thought out there to maybe make sure this doesn't happen in the final version of the game. Unless of course its how the game should be played. So right now the meta is basically get Avorion, Organite and Tirinium and have the biggest ship possible, there's nothing wrong with this but due to how the different resources are spread out i think this would cause game balance issues. When player factions become more fleshed out with how the resources are spread out how it is right now it would create a king of the hill type of game, with the Faction owning the middle basically having a nonstop supply of Avorion to themselves, pumping out more high level ships more than others can. I believe that someone who is basically set up an empire in the iron side should still be able to beat them with clever tactics and organisation rather than who has the biggest guns, ships and shields. Otherwise the guy in the middle might not ever get beaten Early game resources like iron are almost unused completely because you can get a ton of Organite pretty much the same as you would iron. i suggest we make lower resources the most common ones throughout the entire galaxy making high end resources more valuable but less available, this would make lower end resources needed to construct a lot of things and the higher end ones used in more specialized roles or places. I know that you can still find iron and titanium in high level areas but its more rare it in those areas, where i think it should be common all round. *edit the locations on where you find the higher mats would still be the same i.e Avorion is at the core area, just less of it or more low end resources (i am personally sorry if this doesn't make sense or you have trouble reading, im not the best at writing structured paragraphs)
  14. The AI in the game would need to know how to use small ship properly first rather than just sit there and throw damage and other ships, thats why right now big is just the way to go
  15. Would love to have more functionality from crew, as like you said its basically another cost to build the ship
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