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El Poncho negro

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Everything posted by El Poncho negro

  1. Hi, i want to test this server but it ask me a password, and no one talk albout that on this topic, is it a bug ?
  2. Thanks for that solution, i changed the code then i found the AI and the artifact. :) But i don't understand: in theory with your code i must found the AI at every jump (in the good sector) but i only find him one time. Maybe we can kill him no more than one time ?
  3. Hi, the mod seems to work but it is not retroactive for me. - When i create a new game it generate me in the center of the galaxy too. - Creative mod is affected : must pay to build I put " turret.automatic = true " at the wrong place in faction.lua file: -- create turret generator local dps, tech = Balancing_GetSectorWeaponDPS(450, 0) local turret = InventoryTurret(GenerateTurretTemplate(random:createSeed(), WeaponType.ChainGun, dps, tech, Rarity(RarityType.Uncommon), Material(MaterialType.Iron))) player:getInventory():add(turret) player:getInventory():add(turret) local dps, tech = Balancing_GetSectorMiningDPS(450, 0) local turret = InventoryTurret(GenerateTurretTemplate(random:createSeed(), WeaponType.MiningLaser, dps, tech, Rarity(RarityType.Uncommon), Material(MaterialType.Iron))) player:getInventory():add(turret) player:getInventory():add(turret) player:createShipStyle("TestStyle") turret.automatic = true end [s]turret.automatic = true[/s] function matchResources(player) Apparently it solve the problem
  4. Thanks a lot for this mod, but how can i use it ? For the moment i have created a file : "turretfactory.lua" based on your source code and place it in ...data/script/lib But it doesn't work. What must i do exactly with your code ?
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