Jump to content

kiwn jey

Members
  • Posts

    1
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

kiwn jey's Achievements

0

Reputation

  1. I came across your discussion about strategies for managing mining ships in lower-level sectors and designing ships for higher-level combat zones. Your insights are incredibly valuable, especially the aspect of utilizing different types of ships for resource gathering and combat. This approach of separating tasks between smaller, cost-effective mining ships in safer zones and deploying larger, more robust ships for combat and exploration in high-risk areas is a smart strategy. It maximizes efficiency while minimizing risk, which is crucial in a game where resource management and strategic planning are key. Regarding ship designs, I completely agree with your perspective. Creativity in ship design, while time-consuming, isn’t necessarily hard. It's more about enjoying the process of creation and experimentation. Your method of starting with a rough sketch from different views (side, front, top) is a solid approach. It allows for a comprehensive understanding of the ship's dimensions and overall design before diving into the actual building process. The point you made about using the framework blocks like pixel art to outline the ship is particularly insightful. It's a method that ensures precision and symmetry, which are vital for both aesthetic appeal and functional design. And speaking of creating precise shapes like circles and ovals, the tool you mentioned, the Pixel Circle Generator, is indeed a handy resource. In addition to that, I'd also like to share another tool that I've found useful Minecraft Circle Generator . This tool is similar in functionality and provides an easy way to create perfect circles and ovals, which can be crucial when designing certain parts of a ship. Your tip about starting the ship with a long line of blocks to establish the nose and tail length is a technique I hadn’t considered before. It seems like a great way to set the foundation and scale of the ship right from the start. This could definitely help in maintaining proportion and balance in the ship's design. If you could share a diagram of your design process, that would be amazing. Visual examples always help in understanding the concept better and can inspire others in their own design process. Thank you for sharing your strategies and insights. I’m sure many players, myself included, will find your approach to ship design and sector management both interesting and practical for their gameplay.
×
×
  • Create New...