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inquiesco

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  1. Ensure you're also between the docking lights for that port, that another player-owned ship isn't near that port you intend to use (including another of yours) or use the Transporter subsystem and a Transporter block to avoid it.
  2. Running on a Linux server, yes? Something is interrupting the system call. Could be that it's trying to perform an invalid call. What else is running at the same time as the server? It's also not finding your Linux home directory via getpwuid(). Because of both those issues I'm wondering if it's a problem in your Linux server OS, but it could also be a bug in the Avorion server running on Linux, since you don't appear to be using the Steam authentication, so maybe it's a bug with the TCP/UDP method. This is just what I briefly gleaned from the thread data there and the signals being sent. Nothing that you can fix if it's in the server.
  3. Running SDK mod/s? It shows a LUA file named SDKBackgroundSectorManager not found. This isn't in the base game install. You must both have the same mods enabled and they must both be the same version. It's also possible the mod itself is out of date and not fully compatible. In some cases, you'll be fine to run the game as the host, but as the player, he will get an error and kicked.
  4. Not a bug, it's just instructions written as hexadecimal instead of text. You can put it into a hexadecimal to text converter to read it. But, I've saved you the time. 🙂 Item name: MCAI04 Text: This seems to be a chip to track some AI-controlled entity. Can be activated by the player.
  5. Necro, but I know how to fix this. It's just default chat text when you attach entitydbg.lua to your ship to access the dev menu and you then test the speech bubbles. You need to remove the dev script from the entity speaking the german using this: /run Entity():removeScript("data/scripts/entity/utility/radiochatterdialog.lua") If that doesn't work, check the path - you might need to take off data/ or scripts/. I tested all three and I know one of them is what stopped it, I'm just getting into the modding side of Avorion and not sure of the root path the game uses for them in the LUA files.
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