Jump to content

VigilantFish

Members
  • Posts

    3
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

VigilantFish's Achievements

1

Reputation

  1. Chemical factories demand bio gas, water, energy cells, and gas. 4 factories that you can't fit on the holy "fetch from factory" trinity, and it only produces 2 chemicals. The rest are solvents and acid and the such. Just to be able to supply my small ammunition factory, I needed to make a paint factory that also consumed chemicals and even with 3 XXL chemical factories. Not to even mention that trying to set it up to have no deficiencies is a hassle since it demands from a very diverse line of factories. Ammunition also has more inherent value than the gun factory uses ammunition. My issue is, if there was a cargo station (which i know have gotten suggested a bit and there is a mod for that seems to be icky at working for me at best) or if the chemical factory produced more chemicals or if making ammunition didn't demand so much of this one thing that seems to be produced in such lower quantities, it'd fix this bottleneck. As it is, I have three XXL chemical factories trying to feed both a small paint and small ammunition factory that seems to be forever hungry for more detergent.
  2. Loot should be clumped up. It takes sooooo much time and CPU power to calculate more than one wreck's drop's at the same time. It'd be great to either have an option to tweak scrap drops, or to clump them all up so the game doesn't have to render everything.
×
×
  • Create New...