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Therom

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  1. So whenever we attack a single enemy vessel and we have an obscure amount of turrets on one ship, have the gpu take over that math to break down and generate loot efficiently and effectively. Dyson sphere program in the next update is going to do the same. the sort of math the gpu also can do will be moved to the gpu to help the cpu by lightening the workload and take over heavier math tasks that otherwise tanks the performance and framerate. so for me who has 100's of turrets on my ridiculous ship, have the gpu math out that targeted ship to boost performance. It's like ubi did with AC odyssey to valhalla. Odyssey could even use up a 12 core thread ripper due to the amount of people and other physucs, but valhalla moved that over to the gpu thanks to DX12. Made any gpu tank, but the game is already graphically demanding. this game is not so much on graphics, so it has quite a reserve on gpu calculations.
  2. I've seen some sick designs for the outside, why not one for the inside? Where it scales with the ship in shape and form, where for instance the inside has 100 blocks inside per block outside for example, so we can walk around and even look through the windows in the "crew quarter squares" as a "screensaver" the view while we do something else, and have custom block designs for decorations, as well as for singleplayer, a bed where 1 hour is 10 min or 1 min in real time for us who doesn't have the game on a server to host the server, nor for those who doesn't have as much free time.
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