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Endo

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  1. Hello we are suggesting new DLC release that would be called: Faction expansion or something like that that would change factions for good. what DLC would include? + Factions now have relations between each other that means if they enemies they try to take over territories and expand + Factions now build new bases in rich asteroid fields + Factions now recognize claimable asteroids in their own territory and new territory and claim them to expand + Factions now build their own fighters and send them to battle area to take over territory for expansion + Factions now choose relationship with player if they see that player is not bringing them any good to the table they try to eliminate player and take over its resources + Factions on the galaxy map has new icon that indicates battle between two territories/factions that would let player see what factions fighting + Factions now has ability to send distress signal to player for help if they losing to much territory. + Factions now use their resources to expand and build bigger fleets and more bases + Player has option to see factions economy if its weak or strong and what resources faction needs for better expansion + Player has option to propose cease-fire between two faction by offering them resources/credits + Player has ability to join battle between two factions if player takes out more ships in that sectors it would give that territory to player if faction takes out more ships it would give it to that faction + Factions on galaxy map now has logo of their faction, that logo would appear in galaxy map on their territory + Player would have option on galaxy map or in interface to sort faction ships in the sector by their territory colour for example if their territory on galaxy map is brown it would show their ships in the sector as brown square so player could identify what territory they are from. + Trading: if faction with player is neutral it would send 1 trading ship time to time at player factory/mine if relationship between faction is good they would send 2-3 ships if relation ship between player and faction is excellent or ally it would send 4-5 trading ships for every single mine/factory so all docks could be used and not just 1 as it is right now by default. + and more...
  2. Hello We want to suggest really good idea that is missing currently in your game. basically what we suggesting is to faction icons in the sector by their territory colour what i am talking about is square icon around other factions ship. currently we have neutral that is purple, blue that is good and light blue that is excelent what we suggesting is a option for player to turn that off and have ability to sort all other faction ships by their territory colour if for example my ally territory is brown in my sector his ship should apear in brown squere around his ship that would let players to identify quickly where that ship came from. i asked a lot of people and everyone agreed that it should be in the game as option so we can have better ingame experience.
  3. Hello, We found solution that should be implemented into Avorion game. what we suggesting is to increase traders in the sector so if u have 5 docks on your station all 5 of them will be used. how code works? it allows traders to use all free docks on your station by default if u have more then 1 dock only 1 trader will come to your station buy and will leave and other docks wont be used. our script allows 5 traders at the same time to dock because it searches for free docks on station and it tells trader go to that free dock if other one is being used. its best idea yet because currently if you running water factory it fills up really quick and by having this in your game it balances everything by letting you decide how many traders u want and that depends on how many docks you have. currently we set maximum limit to 5 per station so there could be not to many traders in the sectors to prevent any bugs or heavy traffic. i hope you will add this to the game ❤️ Code + Attached files with code: data/scripts/sector/traders.lua function Traders.isSpawnCandidate(station local docks = DockingPositions(station) if not docks then return end if docks.numDockingPositions == 0 or not docks.docksEnabled then return end if not TradingUtility.hasEmptyDocks(station) then return end if station:getValue("minimum_population_fulfilled") == false then -- explicitly check for 'false' return end return true end data/scripts/lib/tradingutility.lua function TradingUtility.hasEmptyDocks(station) -- check if there are traders flying to this station local traders = {Sector():getEntitiesByScript("merchants/tradeship.lua")} local docks = DockingPositions(station) local emptyDocks = math.min(5, docks.numDockingPositions) for _, trader in pairs(traders) do local partner = trader:getValue("trade_partner") if partner and station.index.string == partner then emptyDocks = emptyDocks - 1 if emptyDocks == 0 then return false end end end return true end traders.lua tradingutility.lua
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