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Icheras

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  1. I'm posting this here (instead of using the bug reporter) since i'm not certain if this is reproduceable in reasonable time without explicit access and modifications to the internal script, and would thus ask if somebody else observed this bug. The base premise of this bug is that my player owned factory (Power Units) got selected as target for spawning a black market via a "the package" quest, with the specifc sector being controlled by a NPC factions. After some time i've realised that my station didn't sell anything (which wasn't that surpising as with 500% event rate most sectors are constantly hazard zones) so i checked in and realised that my factory stopped producing goods, despite having all the input items and space for the product (both in total cargo space as well as product limit). From what i can tell the station still buys input goods (in enabled), i'm unsure if it still sells products as most trade ships are (presuably) part of the black market script as they carry stolen cargo. In terms of additional information, i think between the spawning of the quest and starting the first phase (i.e. getting the package) there might have been a resetting to backup, but i'm not 100% certain on that.
  2. After playing a fair bit of 2.2.2, it is very noticeable that the new Classes (Xsotan Hunter and Scientist) are having a major effect on farming for "good" Captains. To my knowlage from reading through the external scrips both classes do not provide any specialised utility, such as ship effects (e.g. additional turret slots) or captain command effects, outside of rifts. While this itself wouldn't be too bad as you'd keep a select few specialist for Rift content if you own the DLC, the fact each (sub-)class has uniform chance to spawn on random captain generation means that any generated Tier 3 captain with fixed main class that isn't exclusivly for rift content still has a 25% to spawn to spawn one of them (random main class and random sub class would be at ~42% to spawn with at least one rift class). With this in mind, my suggestion would be to either give XH and Sc some non-rift utility (e.g. similar/potentially weaker effects as DD or commodore and explorer) or reduce their spawn chance in the "general" pool, while increasing it for Resistance Outposts and RResearch stations (e.g. by increasing the overall spawn rate of lost friend missions for those station types).
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