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BoxelJudl

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Everything posted by BoxelJudl

  1. DLC modding & Steam achievements, new maintenance command, rift mission improvements and (fighter) QoL features! Patch 2.3 - Patch Notes Gameplay Added a new Xsotan enemy that dashes Improved Auto Research 3 items are now fed to station AI (instead of 5) Auto Research can now respect the type of items Added a new "Repair Nearby Ships" order for fighters Mothership is always prioritized After mothership is repaired, nearby allied ships are repaired Renamed current "Repair" fighter order to more fitting "Repair Target" "Repair Target" now has the fighters stay at the target after repairing it fully Fighters now return and land once target is destroyed, instead of circling the mothership Added a new "Collect Loot" Fighter order Added a new legendary lightning turret Added a new legendary party turret Increased likelihood of ships appearing while mining/salvaging/etc. Reduced prices of torpedoes by 40% - 80%, depending on rarity and type Steam Achievements & Mods It is now possible to optionally enable Steam Achievements while mods are active Maintenance Command Restock Command has been renamed to Maintenance Command Maintenance can now send a ship to repair the ship, hire crew, buy torpedoes and buy fighters Maintenance is the only command that can be started without functional crew or when the ship is severely damaged Maintenance command can now fill torpedo shafts when buying torpedoes, not just storage UI Object Detector highlights now flash to be easily distinguishable from normal reticles Object Detector no longer highlights docked objects Cargo that is important for missions now has a special icon in Cargo Bay UI Added a milestone for the secret stick ship boss Speech bubbles of the player ship are now shown below the ship, not above it Marking items in inventory as trash now has settings for type & DPS of items Setting for sorting mission items to the top in the inventory is now remembered Into The Rift - Gameplay Added icons to rift monoliths for better orientation Added icons to critical mission objects for better orientation Improved clarity of all rift missions Added icons to mark finished monoliths Rescue of a lost Expedition: The shelter asteroid can now be interacted with Applied Xenology: Added visualizations on where probes can be placed Applied Xenology: Added a button to quickly deploy a probe Applied Xenology: Improved spawning of enemies when placing a probe Xsotan Core Extraction: All monoliths now have larvae Recovery Missions: Added icons to found wreckages for better orientation Removed effects of several rift environmental effects on fighters Acid Fog, Radiation and Xsotan Breeders no longer affect or are affected by fighters Several mission-critical objects are now invincible Adjusted Repair and Attack platform's HP to survive longer, especially in the center Increased amount of Rift Research Data dropped by Xsotan by 50% Increased amount of Rift Research Data gathered by Scientist captain by 50% Increased time it takes a Smuggler captain to procure Rift Research Data Into The Rift - UI Added current ship mass to rift mission mass constraint tooltip Improved phrasing for mass limit to clarify destruction of the ship Dialogs with objects that need batteries now explicitly state that there are batteries nearby Flashing indicator for batteries no longer turns off after some time Batteries no longer flash while docked Weapon chamber switch indicator stops flashing once activated Battery stash indicator flashes after first interaction to make it easier to find again Battery stash indicator stops flashing after opening Into The Rift - Modding Exposed several files of the Into The Rift DLC for modding Performance Improved performance when adding torpedoes while the Torpedoes UI is open Bugfixes Fixed several issues when objects were deleted Fixed an issue where mine/salvage orders weren't stopped properly while fighters were still deployed Fixed an issue where AI ships tried to mine/salvage while weapons were disabled Fixed an issue where some auto pilot buttons were missing while sitting in the ship Fixed some issues where mine/salvage command didn't work and/or gave unhelpful errors Fixed an issue where the location of the Xsotan Swarm Event Boss wasn't sent to players that had logged in during the event Fixed an issue where sparks for beam hits were created when paused Fixed an issue where Acid Fog in Rifts had a higher level than predicted by the mission board Fixed an issue where NPCs attacked marker buoys Fixed notifications overlaying the cursor while selecting a command on the galaxy map Fixed an issue where workforce in crew tab looked janky Fixed an issue where auto research tried to combine invalid items Fixed a possible crash when key bindings file was corrupted [UBR] Fixed an issue where Lasers from the turret factory could be configured to have 0 dps [UBR] Fixed an issue where repair beams could be blocked by impenetrable shields [UBR] Fixed an issue where DPS of weapons with battery charge was calculated incorrectly [UBR] Fixed an issue where the cargo volume wasn't updated correctly when using the Supply operation Fixed several crashes Fixed several spelling issues
  2. We've set a new Avorion patch live on the beta branch! DLC modding & Steam achievements, new maintenance command, rift mission improvements, and (fighter) QoL features! Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. Patch 2.3 - Patch Notes Gameplay Added a new Xsotan enemy that dashes Improved Auto Research 3 items are now fed to station AI (instead of 5) Auto Research can now respect the type of items Added a new "Repair Nearby Ships" order for fighters Mothership is always prioritized After mothership is repair, nearby allied ships are repaired Renamed current "Repair" fighter order to more fitting "Repair Target" "Repair Target" now has the fighters stay at the target after repairing it fully Fighters now return and land once target is destroyed, instead of circling the mothership Added a new "Collect Loot" Fighter order Added a new legendary lightning turret Added a new legendary party turret Increased likelihood of ships appearing while mining/salvaging/etc. Reduced prices of torpedoes by 40% - 80%, depending on rarity and type Steam Achievements & Mods It is now possible to optionally enable Steam Achievements while mods are active Maintenance Command Restock Command has been renamed to Maintenance Command Maintenance can now send a ship to repair the ship, hire crew, buy torpedoes and buy fighters Maintenance is the only command that can be started without functional crew or when the ship is severely damaged Maintenance command can now fill torpedo shafts when buying torpedoes, not just storage UI Object Detector highlights now flash to be easily distinguishable from normal reticles Object Detector no longer highlights docked objects Cargo that is important for missions now has a special icon in Cargo Bay UI Added a milestone for the secret stick ship boss Speech bubbles of the player ship are now shown below the ship, not above it Marking items in inventory as trash now has settings for type & DPS of items Setting for sorting mission items to the top in the inventory is now remembered Into The Rift - Gameplay Added icons to rift monoliths for better orientation Added icons to critical mission objects for better orientation Improved clarity of all rift missions Added icons to mark finished monoliths Rescue of a lost Expedition: The shelter asteroid can now be interacted with Applied Xenology: Added visualizations on where probes can be placed Applied Xenology: Added a button to quickly deploy a probe Applied Xenology: Improved spawning of enemies when placing a probe Xsotan Core Extraction: All monoliths now have larvae Recovery Missions: Added icons to found wreckages for better orientation Removed effects of several rift environmental effects on fighters Acid Fog, Radiation and Xsotan Breeders no longer affect or are affected by fighters Several mission-critical objects are now invincible Adjusted Repair and Attack platform's HP to survive longer, especially in the center Increased amount of Rift Research Data dropped by Xsotan by 50% Increased amount of Rift Research Data gathered by Scientist captain by 50% Increased time it takes a Smuggler captain to procure Rift Research Data Into The Rift - UI Added current ship mass to rift mission mass constraint tooltip Improved phrasing for mass limit to clarify destruction of the ship Dialogs with objects that need batteries now explicitly state that there are batteries nearby Flashing indicator for batteries no longer turns off after some time Batteries no longer flash while docked Weapon chamber switch indicator stops flashing once activated Battery stash indicator flashes after first interaction to make it easier to find again Battery stash indicator stops flashing after opening Into The Rift - Modding Exposed several files of the Into The Rift DLC for modding Performance Improved performance when adding torpedoes while the Torpedoes UI is open Bugfixes Fixed several issues when objects were deleted Fixed an issue where mine/salvage orders weren't stopped properly while fighters were still deployed Fixed an issue where AI ships tried to mine/salvage while weapons were disabled Fixed an issue where some auto pilot buttons were missing while sitting in the ship Fixed some issues where mine/salvage command didn't work and/or gave unhelpful errors Fixed an issue where the location of the Xsotan Swarm Event Boss wasn't sent to players that had logged in during the event Fixed an issue where sparks for beam hits were created when paused Fixed an issue where Acid Fog in Rifts had a higher level than predicted by the mission board Fixed an issue where NPCs attacked marker buoys Fixed notifications overlaying the cursor while selecting a command on the galaxy map Fixed an issue where workforce in crew tab looked janky Fixed an issue where auto research tried to combine invalid items Fixed a possible crash when key bindings file was corrupted [UBR] Fixed an issue where Lasers from the turret factory could be configured to have 0 dps [UBR] Fixed an issue where repair beams could be blocked by impenetrable shields [UBR] Fixed an issue where DPS of weapons with battery charge was calculated incorrectly [UBR] Fixed an issue where the cargo volume wasn't updated correctly when using the Supply operation Fixed several crashes Fixed several spelling issues
  3. Heyhey, Avorion-Community! I am Judith or "Judl" and the newest team member of Boxelware, so I am sure that we will read each other in the future! 😉 You might already know me from our Almost Biweekly Stream this week, and if not: Nice to meet you here! 👋
  4. After performing well on the beta branch, patch 2.2.2 is now live on the default main branch. These are the changes coming with the patch: Gameplay Added more rift missions to mission boards of Rift Research Centers Rifts: Gravity anomalies are now further away from mission targets to avoid interference Rifts: Reworked "Applied Xenology" rift mission to make it easier to defend the probes Rifts: Contents of rifts are now less far apart on lower rift depths Rifts: Added Free Play settings for allowed mass and Xsotan damage in rifts UI Added a button to request new rift missions at Rift Research Centers Sectors with Rift Research Centers are now specially highlighted on the Galaxy Map Added an explanation on how to get Rift Research Data in Research Center Shop Rifts: Improved highlighting of nearby objectives Rifts: Monoliths and buoys of nearby paths are now highlighted to make it easier to navigate in rifts Bugfixes Fixed an issue where identical captain clones were received from 'A Lost Friend' mission Fixed several issues where new subsystems gave too few turret slots Fixed an exploit where autopilot could refine more ores than available Fixed an issue where salvage and mining fighters didn't return to the hangar when a jump is ordered Fixed an issue where splitting the procurement of goods reduced the duration and chance of attack Fixed an issue where the corrupted AI did not become hostile to alliances after dialog Fixed an issue where patch notes window did not reset scrolling Fixed an issue where autopilot did not recognize when all required turrets were deactivated Fixed an issue where the Hermit quest did not continue if a player traveled to them via command Fixed an issue where ships could get lost/destroyed in rifts on higher difficulties when the game crashed or the server was shut down Fixed an issue where new players were all placed in the same sector after enough players joined a server Fixed several crashes in rifts
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