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BloodyRain2k

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Everything posted by BloodyRain2k

  1. While it currently does at least show the workforce as X / Y at the bottom do I agree that I'd also like to see the actual count of workers. Because for Mechanics and Engineers it's common to have at least 150% of what you need (which is including the assumption that they'll go rank 3 eventuall), but you can't see those numbers in the crew dialog.
  2. I think your argument is more that fighters should not need 10x the time to return into the hangar than they need to jump out of it. That has bothered me a lot in the past too, they take WAY too long to get back in there. Considering that they routinely boost their face into /whatever/ they shouldn't go Chinese Ming Vase paranoia when docking back -_-
  3. That sounds suspiciously short. I'm pretty sure I've had good loot sit around for 10 min at least if not more. 5 min sounds more like the timer for dropped cargo and resources.
  4. I'm going to assume you docked a ship and then used the travel command, because that indeed leaves everything docked behind. As for everything else, I'm a not aware of a limit on docking things to a ship. I've transported 2 stations at once and had no issue. You simply have to use "manual" jumps on the map which you can enqueue with shift, then you'll carry whatever you grabbed from A to B.
  5. You mean like hiding them from the list to not clutter it up? If it's not too much effort, maybe go all the way with that idea and make it possible (in a dedicated settings panel) to reorder the blocks, like we can reorder fighter squads with drag and drop. That's nicely done and would be great for this too. Alternatively maybe allow to sort the blocks by amount used? That way those few types that were used 4 times on the whole ship wouldn't clutter up the top of the list.
  6. There's at least 2 suggestions already about turning the visibility system into a blacklist instead of a whitelist, but as I heard that might not be doable without a rewrite of the editor, which understandably is too much asked for something that's just QoL. So I've thought about a different approach that could still make it a little easier on the RSI to go through the block types: A checkbox (because options are nice to have) that changes the visibility panel's drop down menu for the block type into a list instead, preferably (as screen estate permits) without having to scroll or at least not having to scroll a lot. That way each whitelisting of a block is only 1 click away instead of 2 + some scrolling.
  7. I never really got into using torpedos much because I always found them bothersome as a system. After finding out that the bays can be set to auto loading I gave the ones I ran into anyways a try and started to see some use for them. However, being as selective about using them as I want to be is being made extremely difficult by the game: While the auto loading in combination with binding a certain bay to a weapon group makes it possible to be selective about what I'm firing, the fact that the weapon groups get /all/ turned back on after I had sent my ship on a mission, or just reloaded my game, is bothersome. This also limits the amount of bays I can control to the weapon groups I have left free, not mentioning that I have to check which are active or inactive whenever I want to fire any so I fire the right one. What I would prefer as an alternative way would be having keybinds to fire a specific bay directly. For example, to fire bays 2 and 3 holding down [alt] and then pressing first [2] followed by [3] would be a nicer approach than managing weapon groups. This could be accompanied by a small update to the UI to make it easier to see what is loaded where: The respective torpedo icon with a small number for it's bay and the first 3 letters of the type name (Nuc, Ion, Neu, Tan) would be very helpful to stay aware of the load out.
  8. I got a 2060 and I never had issues with that screen at all. I do agree though that the dragging of the torpedos is completely pointless: It's not possible to rearrange them in the bay they're loaded in because dragging any out of it's slot just loads it into the top slot, aka the next to be fired. Unless the bay is full, then it will instead throw an error message. It also scrolls the whole list back up, so if I try to get the torps from the back into the front I have to scroll down each time over and over. Just right clicking them to get them out of a bay and using the number keys to load them into one is far more efficient. I wish rearranging them would be actually possible, because when I just find them I'd rather use the weak ones first instead of going straight for the most powerful, or whatever is loaded right now.
  9. I like these ideas. Additionally I'd like to see the Hull Shield and Cargo percentages moved from their own seperate tab into the fleet overview.
  10. I really want this too. It's nice that this feature exists but sad that it's working the wrong way right now. The downgrading should give the options to ONLY downgrade materials above the selected, and also replace with framework instead of hull. Way easier to find afterwards which is a 'placeholder' and which is part of the ship design. And for the slot scaling, I'd even say +-5. Otherwise you couldn't even use your S15 design at Xanion... And I'd have loved to have my S12 already back at Trinium.
  11. It's sad that this is almost a year old and still not done. We got all the ship info like Hull Shield and Cargo available, but it's placed in a different tab. Why isn't it just included in the fleet overview as suggested? : (
  12. Yes please. Being hard locked into only seeing either every block on the ship or just one type at a time has been one of the biggest annoyances for me. I didn't even know how much it bothered me initially because I worked around it by just slapping new "layers" onto my ship with whatever I needed. It wasn't until I started trying out workshop ships, which often come with intentional sacrifical blocks on the inside for customization, that I noticed how badly I want to be able to just HIDE a type, not LIMIT it TO a type...
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