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DarkWeeper

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  1. Hello, I'm not sure if someone has already brought this up, but I was wondering if the devs could implement a better system of control to supply own stations. Perhaps the ability to specify what station to sell to instead of a prefer own station button. As well as adding an option to the sell button to instead of "Until X units remain" also add "Or wait X seconds" so the ship does not get stuck trying to unload one item. Now you may just suggest to put the stations in their own systems and just have a ship jump around to each sector doing one job at a time, but on multiplayer each player has a limit of sectors they can have running to increase server performance. Therefore this provides a huge bottleneck in which some factories do not run, thus reducing potential random buyers that will come visit to buy goods. I am aware that the station will still produce for the time amount that it is unloaded, but it will not sell goods for that extra amount of profit that could be achieved if the sector is loaded. So please, if the devs are reading this, the economy update is amazing, but still isn't what it can be due to these missing features: Ability to specify what station to supply, extra option instead of "Until X units remain" add an OR statement where the ship could "Wait X seconds" before moving on to the next ordered queue. Thank you for reading this, DarkWeeper.
  2. Just realized I put this under the wrong category, this should be under suggestions not feedback, I misclicked. Will put another one up on suggestions, if someone could delete this post that would be nice.
  3. Hello, I'm not sure if someone has already brought this up, but I was wondering if the devs could implement a better system of control to supply own stations. Perhaps the ability to specify what station to sell to instead of a prefer own station button. As well as adding an option to the sell button to instead of "Until X units remain" also add "Or wait X seconds" so the ship does not get stuck trying to unload one item. Now you may just suggest to put the stations in their own systems and just have a ship jump around to each sector doing one job at a time, but on multiplayer each player has a limit of sectors they can have running to increase server performance. Therefore this provides a huge bottleneck in which some factories do not run, thus reducing potential random buyers that will come visit to buy goods. I am aware that the station will still produce for the time amount that it is unloaded, but it will not sell goods for that extra amount of profit that could be achieved if the sector is loaded. So please, if the devs are reading this, the economy update is amazing, but still isn't what it can be due to these missing features: Ability to specify what station to supply, extra option instead of "Until X units remain" add an OR statement where the ship could "Wait X seconds" before moving on to the next ordered queue. Thank you for reading this, DarkWeeper.
  4. so static sectors what does that mean? will the sectors stay loaded but in a degraded mode so stations can stay doing what they do forever until they run out of supplies or for 3 days or something?
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